Overview
- Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10068)
Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)
Included in the following conference series:
Conference proceedings info: CG 2016.
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About this book
The 20 papers presented were carefully reviewed and selected of 30 submitted papers.
The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
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Keywords
Table of contents (20 papers)
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Computers and Games
Editors and Affiliations
Bibliographic Information
Book Title: Computers and Games
Book Subtitle: 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers
Editors: Aske Plaat, Walter Kosters, Jaap van den Herik
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-319-50935-8
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing AG 2016
Softcover ISBN: 978-3-319-50934-1Published: 10 December 2016
eBook ISBN: 978-3-319-50935-8Published: 09 December 2016
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XX, 225
Number of Illustrations: 68 b/w illustrations
Topics: Algorithm Analysis and Problem Complexity, Artificial Intelligence, Software Engineering, Computer Communication Networks, Computer Graphics, Image Processing and Computer Vision