Abstract
In the 1.5-dimensional terrain guarding problem we are given as input an x-monotone chain (the terrain) and asked for the minimum set of guards (points on the terrain) such that every point on the terrain is seen by at least one guard. It has recently been shown that the 1.5-dimensional terrain guarding problem is approximable to within a constant factor [3,7], though no attempt has been made to minimize the approximation factor. We give a 4-approximation algorithm for the 1.5D terrain guarding problem that runs in quadratic time. Our algorithm is faster, simpler, and has a better worst-case approximation factor than previous algorithms.
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King, J. (2006). A 4-Approximation Algorithm for Guarding 1.5-Dimensional Terrains. In: Correa, J.R., Hevia, A., Kiwi, M. (eds) LATIN 2006: Theoretical Informatics. LATIN 2006. Lecture Notes in Computer Science, vol 3887. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11682462_58
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DOI: https://doi.org/10.1007/11682462_58
Publisher Name: Springer, Berlin, Heidelberg
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