Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12516)
Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)
Included in the following conference series:
Conference proceedings info: ACG 2019.
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About this book
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019.
The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
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Keywords
- computer games
- board games
- artificial intelligence
- heuristic search
- Monte Carlo tree search
- card games
- video games
- general game playing
- evolutionary algorithms
- game design
- game theory
- gameplay
- genetic algorithms
- Human-Computer Interaction (HCI)
- interactive computer graphics
- machine learning
- network protocols
- signal processing
- World Wide Web
Table of contents (14 papers)
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Advances in Computer Games
Editors and Affiliations
Bibliographic Information
Book Title: Advances in Computer Games
Book Subtitle: 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers
Editors: Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-030-65883-0
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2020
Softcover ISBN: 978-3-030-65882-3Published: 20 December 2020
eBook ISBN: 978-3-030-65883-0Published: 19 December 2020
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XIII, 181
Number of Illustrations: 43 b/w illustrations, 46 illustrations in colour
Topics: Theory of Computation, Computer Applications, Artificial Intelligence, Computer Imaging, Vision, Pattern Recognition and Graphics, Software Engineering/Programming and Operating Systems, Mathematics of Computing