Overview
- The first book to exhaustively review key recent research into playability in smart and digital cities
- Addresses pervasive games and the relation between gameful and gamified applications and the design of playful architecture
- Includes special chapters on playful civic hacking applications and the use of urban data for playful applications
- Includes supplementary material: sn.pub/extras
Part of the book series: Gaming Media and Social Effects (GMSE)
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About this book
The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.
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Keywords
Table of contents (11 chapters)
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Games for Playful Urban Design
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Design of Urban and Pervasive Games
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Design for Playful Public Spaces
Reviews
Editors and Affiliations
About the editor
His main research interests are entertainment computing, multimodal interaction, affective computing, and brain–computer interfacing. He has hundreds of scientific publications, including (edited) books on the history of computing, language processing, and brain–computer interfacing. Recently he edited three books: “Playful User Interfaces”, “More Playful User Interfaces” and “Entertaining the Whole World”, all with Springer. He has been a guest-editor for Journal on Multimodal User Interfaces, International Journal of Arts and Technology, Entertainment Computing, International Journal of Creative Interfaces and Computer Graphics (IJCICG) and the Brain-Computer Interfaces journal.
Presently, he is editing a section on Brain-computer Interaction and Games in a Springer Handbook on Digital Games and Entertainment. Professor Nijholt is also Specialty Chief Editor of Frontiers in Human-Media Interaction and (associate) editor of several other journals. He has also served as Program Chair and General Chair for the main international conferences on affective computing, multimodal interaction, virtual agents, and entertainment computing.
Bibliographic Information
Book Title: Playable Cities
Book Subtitle: The City as a Digital Playground
Editors: Anton Nijholt
Series Title: Gaming Media and Social Effects
DOI: https://doi.org/10.1007/978-981-10-1962-3
Publisher: Springer Singapore
eBook Packages: Engineering, Engineering (R0)
Copyright Information: Springer Science+Business Media Singapore 2017
Hardcover ISBN: 978-981-10-1961-6Published: 24 October 2016
Softcover ISBN: 978-981-10-9488-0Published: 29 June 2018
eBook ISBN: 978-981-10-1962-3Published: 14 October 2016
Series ISSN: 2197-9685
Series E-ISSN: 2197-9693
Edition Number: 1
Number of Pages: X, 253
Number of Illustrations: 2 b/w illustrations, 71 illustrations in colour
Topics: Computational Intelligence, User Interfaces and Human Computer Interaction, Mathematical Applications in Computer Science, Urban Studies/Sociology