Abstract
Serious games deliver interactive worlds in support of a wide range of application areas. Addressing the current paucity of scientific empirical studies in game-based psychotherapy, we present a principled concept for the design and deployment of a Trauma Treatment Game aimed at the support of individualised interventions to children suffering from childhood trauma. Focusing on the particular methodological challenges of IT-based psycho-therapeutic support, we detail a domain-general staged process that is fully embedded in a scaffolding of validation and evaluation assessments. We motivate the structural decomposition, explain the nature and requirements of quality insurance measures, identify suitable instruments for their implementation, and specify success criteria and contingency measures.
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Mayr, S., Petta, P. (2013). Towards a Serious Game for Trauma Treatment. In: Ma, M., Oliveira, M.F., Petersen, S., Hauge, J.B. (eds) Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, vol 8101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_6
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DOI: https://doi.org/10.1007/978-3-642-40790-1_6
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