Abstract
This paper presents a summary of recent research efforts aiming to address modern psychological health education needs through the use of innovative instructional tools. The current body of research on virtual learning environments and serious games as they relate to psychological treatment shows promising results, especially in the case of the instructional interventions that provide an optimal blend of education and training and focus on the psychological health knowledge acquisition as well as appropriate stress management skills and behaviors. In concert with the theoretical and research foundations within the psychological health domain and pedagogical precepts in the area of simulation and game-based learning, this article also presents design considerations for serious games for psychological health.
Chapter PDF
Similar content being viewed by others
References
Castro, C.A., Hoge, C.W., Cox, A.L.: Battlemind training: Building soldier resiliency. In: Proceedings of 1ATO Research & Technology Organization Meeting, Human Dimensions in Military Operations: Military Leaders’ Strategies for Addressing Stress and Psychological Support, France, RTO-MP-HFM-134, Paper 42, pp. 42-1 – 42-6 (2006)
Feldner, T.M., Monson, C.M., Friedman, M.J.: A Critical Analysis of Approaches to Targeted PTSD Prevention: Current Status and Theoretically Derived Future Directions. Behavior Modification 31(1), 80–116 (2007)
Cannon-Bowers, J., Bowers, C.: Learning and Technology-Based Solutions for PTSD Prevention: An Example of Future Medical Simulation. Paper presented at the Interservice/Industry Training, Simulation and Education Conference (IITSEC), Orlando, FL (2007)
Stetz, M., Long, C., Wiederhold, B.K., Turner, D.: Combat Scenarios and Relaxation Training to Harden Medics Against Stress. Journal of CyberTherapy and Rehabilitation 1(3), 239–246 (2008)
Wexler, S., Corti, K., Derryberry, A., Quinn, C., Van Barnveld, A.: Immersive Learning Simulations: A 360-Degree Report, eLearning Guild (2008)
Andrews, A., Joyce, R., Bowers, C.: Using Serious Games for Mental Health Education. In: Cannon-Bowers, J., Bowers, C. (eds.) Serious Game Design and Development: Technologies for Training and Learning. Information Science Reference, Hershey (2010)
Parsons, T.D., Rizzo, A.A.: Affecive Outcomes of Virtual Reality Exposure Therapy for Anxiety and Specific Phobias: A Meta-Analysis. Journal of Behavior Therapy and Experimental Psychiatry 39, 250–261 (2008)
Rizzo, A., Reger, G., Gahm, G., Difide, J., Rothbaum, B.: Virtual Reality Exposure Therapy for Combat-Related PTSD. In: Post-Traumatic Stress Disorder Basic Science and Clinical Practice. Humana Press, Totowa (2009)
Morie, J.: Re-Entry: Online Virtual World as a Healing Space for Veterans. Institute for Creative Technologies, University of Southern California (2009)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Andrews, A. (2011). Serious Games for Psychological Health Education. In: Shumaker, R. (eds) Virtual and Mixed Reality - Systems and Applications. VMR 2011. Lecture Notes in Computer Science, vol 6774. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-22024-1_1
Download citation
DOI: https://doi.org/10.1007/978-3-642-22024-1_1
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-22023-4
Online ISBN: 978-3-642-22024-1
eBook Packages: Computer ScienceComputer Science (R0)