Abstract
In this paper, we present a system that enables a user to work with a virtual 3D information space on and above a tabletop by combining head-coupled perspective interaction with a mobile paper projection. The mobile paper projection acts as a physical pinhole into the virtual 3D scene. The proposed system is expected to be used for architectural tasks. As it is a work-in-progress study, we describe about the current status of the system and issues to be investigated in our future work.
Access provided by Autonomous University of Puebla. Download to read the full chapter text
Chapter PDF
Similar content being viewed by others
References
Kinect for Windows, http://www.microsoft.com/en-us/kinectforwindows/
Benko, H., Jota, R., Wilson, A.: Miragetable: Freehand Interaction on a Projected Augmented Reality Tabletop. In: Proc. of CHI 2012, Austin, TX, pp. 199–208 (2012)
Benko, H., Wilson, A.D.: DepthTouch: Using Depth-Sensing Camera to Enable Freehand Interactions On and Above the Interactive Surface, Microsoft Technical Report, MSR-TR-2009-23 (2009)
Hilliges, O., Izadi, S., Wilson, A.D., Hodges, S., Garcia-Mendoza, A., Butz, A.: Interactions in the Air: Adding Further Depth to Interactive Tabletops. In: Proc. of UIST 2009, Victoria, Canada, pp. 139–148 (2009)
Hilliges, O., Kim, D., Izadi, S., Weiss, M., Wilson, A.: Holodesk: Direct 3D Interactions with a Situated See-through Display. In: Proc. of CHI 2012, Austin, TX, pp. 2421–2430 (2012)
Holman, D., Vertegaal, R., Altosaar, M., Troje, N., Johns, D.: Paper Windows: Interaction Techniques for Digital Paper. In: Proc. of CHI 2005, Portland, OR, pp. 591–599 (2005)
Spindler, M., Büschel, W., Dachselt, R.: Use Your Head: Tangible Windows for 3D Information Spaces in a Tabletop Environment. In: Proc. of ITS 2012, Cambridge, MA, pp. 245–254 (2012)
Spindler, M., Stellmach, S., Dachselt, R.: Paperlens: Advanced Magic Lens Interaction above the Tabletop. In: Proc. of ITS 2009, Banff, Canada, pp. 69–76 (2009)
Steimle, J., Jordt, A., Maes, P.: Flexpad: Highly Flexible Bending Interactions for Projected Handheld Displays. In: Proc. of CHI 2013, Paris, France, pp. 237–246 (2013)
Ware, C., Arthur, K., Booth, K.S.: Fish Tank Virtual Reality. In: Proc. of CHI 1993, Amsterdam, Netherlands, pp. 37–42 (1993)
Wilson, A.D.: Depth-Sensing Video Cameras for 3D. In: Proc. of ITS 2007, Newport, RI, pp. 201–204 (2007)
Wilson, A.D., Benko, H.: Combining Multiple Depth Cameras and Projectors for Interactions on, above and between Surfaces. In: Proc. of UIST 2010, New York, NY, pp. 273–282 (2010)
Zhang, Z.: A Flexible New Technique for Camera Calibration. IEEE Transactions on Pattern Analysis and Machine Intelligence 22(11), 1330–1334 (2000)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Takeuchi, Y., Sugimoto, M. (2014). Interacting with 3D Model on Tabletop and Mobile Paper Projection. In: Yuizono, T., Zurita, G., Baloian, N., Inoue, T., Ogata, H. (eds) Collaboration Technologies and Social Computing. CollabTech 2014. Communications in Computer and Information Science, vol 460. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-44651-5_10
Download citation
DOI: https://doi.org/10.1007/978-3-662-44651-5_10
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-662-44650-8
Online ISBN: 978-3-662-44651-5
eBook Packages: Computer ScienceComputer Science (R0)