Abstract
In our research, we propose and implement a virtual reality system with the common and widely used devices such as 3D screen and digital webcam. Our approach involves the combination of 3D stereoscopic rendering and face tracking technique in order to render a stereo scene based on the position of the viewer. Our approach is to calculate the offset values of face position to assign to the virtual camera position relatively. We employ a technique to change the typical symmetric frustum into asymmetric to achieve the head-coupled perspective. With our system, the rendered scene observed by human eyes remains realistic and the viewport can be seen as the physical window in the real environment. Therefore, the right perspective can be maintained regardless of viewer position.
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Nguyen Hoang, A., Tran Hoang, V., Kim, D. (2013). A Real-Time Rendering Technique for View-Dependent Stereoscopy Based on Face Tracking. In: Murgante, B., et al. Computational Science and Its Applications – ICCSA 2013. ICCSA 2013. Lecture Notes in Computer Science, vol 7971. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39637-3_55
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DOI: https://doi.org/10.1007/978-3-642-39637-3_55
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-39636-6
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