Abstract:
We present the ‘Smart Playing Cards’ application, a ubiquitous computing game that augments a classical card game with information technological functionality by attaching RFID tags to the cards. We also mention requirements that such an application makes on a supporting software infrastructure for ubiquitous computing.
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Correspondence to: Nr K. Römer or Ms S. Domnitcheva, Department of Computer Science, ETH Zürich, 8092 Zürich, Switzerland. Email: roemer@inf.ethz.ch, or domnitch@ inf.ethz.ch
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Römer, K., Domnitcheva, S. Smart Playing Cards: A Ubiquitous Computing Game . Personal Ub Comp 6, 371–377 (2002). https://doi.org/10.1007/s007790200042
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DOI: https://doi.org/10.1007/s007790200042