Abstract
The ReflecTable is a digital learning environment that explores how design games and video-led reflection might be combined to bridge the gap between the theoretical and practical components of design education. The concept seeks to leverage the qualities of exploratory design games and video to inspire design students to critically reflect upon the relationship between their evolving design practices and the theories and techniques they are taught in lectures, by allowing them to capture, review and reflect upon short videos of a design game. In this paper, we present the ReflecTable design and nine studies conducted during the course of its development. The studies suggest that the ReflecTable has the potential to support design students in understanding how theoretical concepts and methods relate to different design situations and their own evolving design practices.
Chapter PDF
Similar content being viewed by others
Keywords
References
Binder, T., De Michelis, G., Gervautz, M., Jacucci, G., Matkovic, K., Psik, T., Wagner, I.: Supporting Configurability in a Mixed-Media Environment for Design Students. Pers. Ubiquit. Comput. 8, 310–325 (2004)
Blevis, E., Lim, Y., Ozakca, M., Aneja, S.: Designing Interactivity for the Specific Context of Designerly Collaborations. In: Ext. Abs. of CHI 2005, pp. 1216–1219. ACM (2005)
Brandt, E., Messeter, J.: Facilitating collaboration through design games. In: Proc. of PDC 2004, pp. 121–131. ACM (2004)
Brandt, E.: Designing exploratory design games: a framework for participation in Participatory Design? In: Proc. PDC 2006, pp. 57–66. ACM (2006)
Braun, V., Clarke, V.: Using Thematic Analysis in Psychology. Qualitative Research in Psychology 3(2), 77–101 (2006)
Bucciarelli, L.: Delta Design Game. MIT Press (1991)
Buur, J., Soendergaard, A.: Video card game: an augmented environment for user centred design discussions. In: Proc. of DARE 2000, pp. 63–69. ACM (2000)
Dalsgaard, P., Halskov, K.: Reflective Design Documentation. In: Proc. of DIS 2012, pp. 428–437. ACM (2012)
Ehn, P.: Work-oriented Design of Computer Artifacts. Arbetslivscentrum (1988)
Everitt, K., Klemmer, S., Lee, R., Landay, J.: Two Worlds Apart: Bridging the Gap Between Physical and Virtual Media for Distributed Design Collaboration. In: Proc. CHI 2003, pp. 553–560. ACM (2003)
Fallman, D.: Design-Oriented Human-Computer Interaction. In: Proc. of CHI 2003, pp. 225–232. ACM (2003)
Flick, U.: An introduction to Qualitative Research. Sage Publishing (2006)
Geyer, F., Reiterer, H.: Experiences from Employing Evernote as a Tool for Documenting Collaborative Design Processes. In: Proc. of the DIS 2012 Workshop on Supporting Reflection in and on Design Processes, Newcastle, UK (2012)
Geyer, F., Pfeil, U., Budzinski, J., Höchtl, A., Reiterer, H.: AffinityTable - A Hybrid Surface for Supporting Affinity Diagramming. In: Campos, P., Graham, N., Jorge, J., Nunes, N., Palanque, P., Winckler, M. (eds.) INTERACT 2011, Part III. LNCS, vol. 6948, pp. 477–484. Springer, Heidelberg (2011)
Haller, M., Brandl, P., Leithinger, D., Leitner, J., Seifried, T., Billinghurst, M.: Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup. In: Pan, Z., Cheok, D.A.D., Haller, M., Lau, R., Saito, H., Liang, R. (eds.) ICAT 2006. LNCS, vol. 4282, pp. 185–196. Springer, Heidelberg (2006)
Habraken, J., Gross, M.: Concept design games. Design Studies 9(3), 150–158 (1988)
Hartmann, B., Ringel Morris, M., Benko, H., Wilson, A.: Pictionaire: Supporting Collaborative Design Work by Integrating Physical and Digital Artifacts. In: Proc. of CSCW 2010, pp. 421–424. ACM (2010)
Iversen, O., Buur, J.: Design is a Game: Developing Design Competence in a Game Setting. In: Proc. of PDC 2002, pp. 22–28. CPSR (2002)
Iversen, O., Buur, J.: User Centred Design through the Keyhole: Video Design Case. In: Proc. of INTERACT 2003, pp. 431–438. IOS Press (2003)
Kirk, D., Sellen, A., Taylor, S., Villar, N., Izadi, S.: Putting the Physical into the Digital: Issues in Designing Hybrid Interactive Surfaces. In: Proc. of BCS-HCI 2009, pp. 35–44. British Computer Society (2009)
Klemmer, S., Newman, M., Farrell, R., Bilezikjian, M., Landay, J.: The Designers’ Outpost: A Tangible Interface for Collaborative Web Site Design. In: Proc. of UIST 2001, pp. 1–10. ACM (2001)
Löwgreen, J., Stolterman, E.: Thoughtful Interaction Design. MIT Press (2004)
Madsen, K., Dalsgaard, P.: Inspiration Card Workshops. In: Proc.of DIS 2006, pp. 2–11. ACM (2006)
Mendels, P., Frens, J., Overbeeke, K.: Freed: A System for Creating Multiple Views of a Digital Collection during the Design Process. In: Proc. of CHI 2011, pp. 1481–1490. ACM (2011)
Nakakoji, K., Yamamoto, Y., Matsubara, N., Shirai, Y.: Toward Unweaving Streams of Thought for Reflection in Professional Software Design. IEEE Software 29(1), 34–38 (2012)
Nakakoji, K., Yamamoto, Y., Takada, S., Reeves, B.: Two-Dimensional Spatial Positioning as a Means for Reflection in Design. In: Proc. of DIS 2000, pp. 145–154. ACM (2000)
Nelson, H., Stolterman, E.: The Design Way–Intentional Change in an Unpredictable World. Educational Technology (2003)
Rieber, L.P., Smith, L., Noah, D.: The value of serious play. Educational Technology 38(6), 29–37 (1998)
Rittel, H., Webber, M.: Dilemmas in a General Theory of Planning. Policy Sciences 4(2), 155–169 (1973)
Schön, D.: Designing as a Reflective Conversation with the Materials of a Design Situation. Research in Engineering Design 3, 131–147 (1992)
Schön, D.: Educating the Reflective Practitioner – Toward a New Design for Teaching and Learning in the Professions. Jossey-Bass Publishers (1987)
Schön, D.: The Reflective Practitioner. Basic Books (1983)
Sokoler, T., Edeholt, H.: Physically embodied video snippets supporting collaborative exploration of video material during design sessions. In: Proc. of NordiCHI 2002, pp. 139–148. ACM (2002)
Sokoler, T., Edeholt, H., Johansson, M.: VideoTable: a tangible interface for collaborative exploration of video material during design sessions. In: Ext. Abs. of CHI 2002, pp. 656–657. ACM (2002)
Swan, L., Tanase, D., Taylor, A.: Design’s Processional Character. In: Proc. of DIS 2010, pp. 65–74. ACM (2010)
Törpel, B.: The design game in participatory design and design education: chances, risks and side effects. In: Proc. of PDC 2006, pp. 77–86. ACM (2006)
Turns, J.: Enhancing Design Education for Engineering Students: Supporting Planning, Tracking and Reflection. In: Proc. of ICLS 1996, pp. 593–594. International Society of the Learning Sciences (2006)
Vyas, D., Nijholt, A., Heylen, D., Kröner, A., van der Veer, G.: Remarkable: Objects: Supporting Collaboration in a Creative Environment. In: Proc. of UBICOMP 2010, pp. 37–40. ACM (2010)
Zimmerman, J., Forlizzi, J., Evenson, S.: Research through Design as a Method for Interaction Design Research in HCI. In: Proc. of CHI 2007, pp. 493–502. ACM (2007)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 IFIP International Federation for Information Processing
About this paper
Cite this paper
Hook, J., Hjermitslev, T., Iversen, O.S., Olivier, P. (2013). The ReflecTable: Bridging the Gap between Theory and Practice in Design Education. In: Kotzé, P., Marsden, G., Lindgaard, G., Wesson, J., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2013. INTERACT 2013. Lecture Notes in Computer Science, vol 8118. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40480-1_44
Download citation
DOI: https://doi.org/10.1007/978-3-642-40480-1_44
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-40479-5
Online ISBN: 978-3-642-40480-1
eBook Packages: Computer ScienceComputer Science (R0)