Abstract
In recent years, the advancement in gaming interface has paved ways for faster and more interactive gameplay. There is now an increasing trend of using Natural User Interface (NUI) for computer games. This has also brought forward new challenges in game design. When designing games using non-touch based NUI, it is not simply replacing existing interaction techniques with the NUI. Many considerations must be addressed to create the effective user experience when using NUI. In this paper, discussions of ten game design considerations have been presented. These ten design considerations can be classified into three main categories. Since the use of NUI is a new phenomenon in games, the design considerations presented in this paper are by no means exhaustive. However, the discussions provided in this paper can reveal potential areas for future research in the field of non-touch based NUI for games.
Access provided by Autonomous University of Puebla. Download to read the full chapter text
Chapter PDF
Similar content being viewed by others
Keywords
References
Molina, B.: Microsoft: Kinect sales top 10 million. USA Today (2011), http://content.usatoday.com/communities/gamehunters/post/2011/03/microsoft-kinect-sales-top-10-million/1 (retrieved on March 26, 2011)
Nash, J.: The Player Becomes The Producer: Natural User Interface Design Impact (2011), http://www.gamasutra.com/view/feature/6296/the_player_becomes_the_producer_.php?page=1 (retrieved on March 22, 2011)
Adams, E.: Fundamentals of Game Design, 2nd edn. New Riders (2010)
Brathwaite, B., Schreiber, I.: Challenges for Game Designers. Charles River Media (2009)
McMahan, R.P., Alon, A.J.D., Lazem, S., Beaton, R.J., Machaj, D., Schaefer, M., Silva, M.G., Leal, A., Hagan, R., Bowman, D.A.: Evaluating natural interaction techniques in video games. In: 2010 IEEE Symposium on 3D User Interfaces (3DUI), pp. 11–14 (2010)
Baros, A.: iPad Full Review + Video (2010), http://techbaros.com/ipad-full-review-video.html (retrieved on April 5, 2011)
Pash, A.: Control your computer with a Wiimote (2007), http://lifehacker.com/#!280782/control-your-computer-with-a-wiimote (retrieved on April 5, 2011)
Paul, I.: Sony’s PlayStation Move: What You Need To Know (2010), http://www.pcworld.com/article/191301/sonys_playstation_move_what_you_need_to_know.html (retrieved on April 5, 2011)
Clark, D.: Kinect for Christmas: future unleashed (2011), http://donaldclarkplanb.blogspot.com/2011/01/kinect-for-christmas-future-unleashed.html (retrieved on April 5, 2011)
Bates, B.: Game Design, 2nd edn. Thomson Course Technology (2004)
Adams, E., Rollings, A.: Andrew Rollings and Ernest Adams on game design. New Riders Publishing (2003)
Bethke, E.: Game development and production. Wordware Publishing, Inc. (2003)
Oxland, K.: Gameplay and design. Addison Wesley (2004)
Ferry: Command and Conquer 3: Control Interface & Side Bar Definitions - Video Games Blogger (2006), http://www.videogamesblogger.com/2006/10/16/command-and-conquer-3-control-interface-side-bar-definitions.htm (retrieved on April 5, 2011)
White, D.: Company of Heroes Online Tanks (2011), http://www.thegamereviews.com/article-5304-company-of-heroes-online-does-fatal-nosedive.html (retrieved on April 5, 2011)
Sweetser, P., Wyeth, P.: Gameflow: A Model for Evaluating Player Enjoyment in Games. Computers in Entertainment 3(3) (2005)
Johnson, D., Wiles, J.: Effective Affective User Interface Design in Games. Ergonomics 46, 1332–1345 (2003)
Gee, J.P.: What Video Games Have to Teach us About Learning and Literacy. Palgrave Macmillan (2003)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Shiratuddin, M.F., Wong, K.W. (2012). Game Design Considerations When Using Non-touch Based Natural User Interface. In: Pan, Z., Cheok, A.D., Müller, W., Chang, M., Zhang, M. (eds) Transactions on Edutainment VIII. Lecture Notes in Computer Science, vol 7220. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31439-1_4
Download citation
DOI: https://doi.org/10.1007/978-3-642-31439-1_4
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-31438-4
Online ISBN: 978-3-642-31439-1
eBook Packages: Computer ScienceComputer Science (R0)