Abstract
In corporate environments, there is a growing interest in deploying more effective solutions in supporting competence development, namely to address the identified need of developing soft-skills (eg: negotiation, leadership) and complex competences (eg: sense-making and cross-cultural communication). The “learning by doing” has gained prominence, in particular when considering the use of serious games as the delivery platform for the educational content. However, the adoption of serious games alone is not a guarantee for effective learning and consequently, the aim of this paper is to present the integrative framework that combines together five key developments in education research, namely Knowledge Ecology, Social Learning Communities, Threshold Concepts, Experience Management and Cognitive Management. Based on the integrative framework, the paper proceeds to present the TARGET componentized platform.
Access provided by Autonomous University of Puebla. Download to read the full chapter text
Chapter PDF
Similar content being viewed by others
Keywords
References
Aldrich, C.: Simulation and the Future of Learning, Pfeiffer (2004)
Aldrich, C.: Learning by doing: a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences, Pfeiffer (2005)
Artino Jr., A.R.: Cognitive load theory and the role of learner experience: An abbreviated review for educational practitioners. AACE Journal 16(4) (2008)
Barker, R.: No, Management is not a Profession. Harvard Business Review (July-August 2010)
Baldwin, J.: Social Institutions: the School, the State, the Church. In: The Individual and Society or Psychology and Sociology, ch. 4. Richard G. Badger, Boston (1911)
Barrows, H., Tamblyn, R.: Problem-Based Learning: An Approach to Medical Education. Springer Publishing Company, New York (1990)
Birkinshaw, J.M., Sheehan, T.: Managing the Knowledge Lifecycle. Sloan Management Review 44 (2002)
Cartensen, A.-K., Bernhard, J.: Threshold Concepts and Keys to the Portal of Understanding: Some Examples from Electrical Engineering. In: Land, R., Meyer, J.H.F., Smith, J. (eds.) Threshold Concepts within the Disciplines. Sense Publishers, Rotterdam (2008)
Charles, D., McAlister, M.: Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games. Springer, Heidelberg (2004)
Cousin, G.: An introduction to threshold concepts. Higher Education (2006)
Cousin, G.: Transactional Curriculum Inquiry: Researching Threshold Concepts. In: Researching Learning in Higher Education: An Introduction to Contemporary Methods and Approaches. Routledge, Abingdon & NY (2009)
Flanagan, M.T.: Threshold concepts: Undergraduate teaching, postgraduate training and professional development: A short introduction and reference list (2009), http://www.ee.ucl.ac.uk
Flanagan, M.T., Taylor, P., Meyer, J.H.F.: Compounded Thresholds in Electrical Engineering. In: Land, R., Meyer, J.H.F., Baillie, C. (eds.) Threshold Concepts and Transformational Learning. Sense Publishers, Rotterdam (2010)
Gabrielsson, J., Tell, J., Politis, D.: Business simulation exercises in small business management education: using principles and ideas from action learning. Routledge, Taylor & Francis Group (2010)
Gee, J.: What video games have to teach us about learning and literacy. Palgrave Macmillan, New York (2003)
James, P., Sankaran, S.: How and Why Redundant Knowledge Assets Are Identified: A Case Study of the End of the Knowledge Asset Lifecycle. The International Journal of Knowledge, Culture and Change Management 6(5) (2006)
Kalyuga, S., Sweller, J.: Measuring Knowledge to Optimize Cognitive Load Factors During Instruction. Journal of Educational Psychology 96(3) (2004)
Kebritchi, M., Hirumi, A.: Examining the pedagogical foundations of modern educational computer games. Computers & Education 51(4), 1729–1743 (2008)
Lave, J., Wenger, E.: Situated Learning. In: Legitimate Peripheral Participation. Cambridge University Press, Cambridge (1991)
Marton, F., Booth, S.: Learning and awareness. Lawerence Erlbaum Associates, New Jersey (1997)
Marton, F., Trigwell, K.: Variatio est mater studiorum. Higher Educatio Research and Development 19(3) (2000)
Meyer, J.H.F., Land, R., Davies, P.: Threshold concepts and troublesome knowledge (4): Issues of variation and variability. In: Land, R., Meyer, J.H.F., Smith, J. (eds.) Threshold Concepts within the Disciplines. Sense Publishers, Rotterdam (2008)
Meyer, J.H.F., Ward, S.C., Latreille, P.: Threshold concepts and metalearning capacity. International Review of Economics Education 8(1) (2009)
Nair, C., Sid, P., Patil, A., Mertova, P.: Re-engineering graduate skills - a case study. European Journal of Engineering Education 34, 2 (2009)
Nardi, B., Whittaker, S., Schwarz, H.: NetWORKers and their Activity in Intensional Networks. Journal of Computer-supported Cooperative Work 11, 1–2 (2002)
Paas, F., Renkl, A., Sweller, J.: Cognitive load theory and instructional design: Recent developments (introduction to special issue). Educational Psychologist 38(1) (2003)
Perkins, D.: Constructivism and troublesome knowledge. In: Meyer, J.H., Land, R. (eds.) Overcoming Barriers to Student Understanding: Threshold Concepts and Troublesome Knowledge. Routledge, New York (2006)
Pollock, E., Chandler, P., Sweller, J.: Assimilating complex information. Learning and Instruction 12(1), 61–86 (2002)
Pór, G., Molloy, J.: Nurturing Systemic Wisdom through Knowledge Ecosystem. The Systems Thinker 11(8) (2000)
Prensky, M.: Don’t Bother Me Mom I’m Learning! (2006)
TARGET Project, http://www.reachyourtarget.org
Squire, K.: From Content to Context: Videogames as Designed Experience. Educational Researcher 35(8), 19–29 (2006)
Van Gerven, P.W., Paas, F., Van Merrienboer, J.J., Schmidt, H.G.: Memory load and the cognitive pupillary response in aging. Psychophysiology 41(2), 167–174 (2004)
Wenger, E.: Communities of Practice: Learning, Meaning and Identity. Cambridge University Press, Cambridge (1999)
Wenger, E., White, N., Smith, J.: Digital habitats. In: Stewarding Technology for Communities. CPSquare, Portland (2009)
Westkämper, E.: The potential of regional manufacturing networks in Europe. In: Manufuture Conference. St. Etienne, France (2008)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Fradinho Oliveira, M., Andersen, B., Pereira, J., Seager, W., Ribeiro, C. (2011). The Use of Integrative Framework to Support the Development of Competences. In: Ma, M., Fradinho Oliveira, M., Madeiras Pereira, J. (eds) Serious Games Development and Applications. SGDA 2011. Lecture Notes in Computer Science, vol 6944. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23834-5_11
Download citation
DOI: https://doi.org/10.1007/978-3-642-23834-5_11
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-23833-8
Online ISBN: 978-3-642-23834-5
eBook Packages: Computer ScienceComputer Science (R0)