Abstract
Software supported art projects are increasing in numbers in recent years as artists are exploring how computing can be used to create new forms of live art. Interactive sound installation is one kind of art in this genre. In this article we present the development process and functional description of Sonic Onyx, an interactive sound installation. The objective is to show, through the life cycle of Sonic Onyx, how a software dependent interactive artwork involves its users and raises issues related to its interaction and functionalities.
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© 2010 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering
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Ahmed, S.U., Jaccheri, L., M’kadmi, S. (2010). Sonic Onyx: Case Study of an Interactive Artwork. In: Huang, F., Wang, RC. (eds) Arts and Technology. ArtsIT 2009. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 30. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11577-6_6
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DOI: https://doi.org/10.1007/978-3-642-11577-6_6
Publisher Name: Springer, Berlin, Heidelberg
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