Abstract
We report on the progress we have achieved in development of Emohawk, a 3D virtual reality application with an emergent narrative for teaching high-school students and undergraduates the basics of virtual characters control, emotion modelling, and narrative generation. Besides, we present a new methodology, used in Emohawk, for purposeful authoring of emergent narratives of Façade’s complexity. The methodology is based on massive automatic search for stories that are appealing to the audience whilst forbidding the unappealing ones during the design phase.
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Brom, C., Bída, M., Gemrot, J., Kadlec, R., Plch, T. (2009). Emohawk: Searching for a “Good” Emergent Narrative. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds) Interactive Storytelling. ICIDS 2009. Lecture Notes in Computer Science, vol 5915. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10643-9_12
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DOI: https://doi.org/10.1007/978-3-642-10643-9_12
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