Abstract
The Digital Social Market (DSM) is a service which incentivises citizen engagement amongst the context of sustainably oriented city services. The approach aims to shift perceptions and behaviours towards city sustainability goals by providing reward mechanisms in exchange for continued and enhanced citizen engagement. There are many forms and examples of incentive mechanisms in existence; however, this approach is unique as it aims to form a value chain which places social and citizen needs first; the DSM is driven by the needs of the city, of fostering meaningful connections with citizens to catalyse change, not profit. By adopting this approach, the outcome is a set of services that aim to facilitate a stronger connection between city and citizen, empowering the latter to take an active role in participating in the collective future of their urban spaces. The DSM framework has been designed and implemented in partnership with three of the most advanced European lighthouse cities: Lisbon, London and Milan. In each location, the project has adopted a different focus such as mobility, domestic energy management or community cohesion. In addition to this, each city model includes a different social component such as schools or local charities, who also benefit from citizen involvement. This social dimension has brought significant complexity but also a great deal of learning around the value of community engagement in the development and deployment of smart city services. The approach to the DSM includes an online and offline component, both of which have been developed through an array of service design methodologies. This approach has enabled the project partners to start at the very beginning of the challenge, co-creating each aspect of the service together. The Digital Social Market is one of the ten measures developed as part of the European Commission Horizon 2020 funded programme Sharing Cities. Launched in 2016, the programme, which involves 35 partners across seven countries, will conclude in December 2020.
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Notes
- 1.
Milan’s motorization rate is around 50.5 cars per 100 inhabitants. Motorized mobility is chosen in more than 30% of journeys [10].
Italy is the highest consumer of bottled water in Europe [11].
Air conditioning demands during the hottest days has, in the past, led to failures in the local power networks [12].
- 2.
Aggregators are defined as third party intermediaries specialising in coordinating or aggregating demand response from individual consumers to better meet industry parties’ technical requirements for specific routes to market [13].
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Acknowledgements
The authors (Future Cities Catapult) would like to acknowledge the effort and support of multiple Sharing Cities partners in the development and completion of this work.
In Milan, colleagues from Poliedra, Legambiente, DAStU, Teicos, greenApes, NEU were also responsible for aspects of the development and dissemination activities in the DSM’s implementation.
In London, colleagues from the Royal Borough of Greenwich, Kiwi Power, Groundwork London.
In Lisbon, colleagues from Câmara Municipal de Lisboa, EDP-D, Instituto Superior Técnico, Empresa Municipal de Mobilidade e Estacionamento de Lisboa, Reabilita, Altice Labs, Centro de Excelência e Inovação para a IndústriaAutomóvel and Agência Municipal de Energia e Ambiente, Lisboa E-Nova.
We would also like to extend particular thanks to the project leadership team from the Greater London Authority for its support throughout the programme delivery. The project has received funding from the European Union’s Horizon 2020 research and innovation programme under Grant Agreement No 691895.
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White, T., Marchet, F. (2021). Digital Social Markets: Exploring the Opportunities and Impacts of Gamification and Reward Mechanisms in Citizen Engagement and Smart City Services. In: Aldinhas Ferreira, M.I. (eds) How Smart Is Your City?. Intelligent Systems, Control and Automation: Science and Engineering, vol 98. Springer, Cham. https://doi.org/10.1007/978-3-030-56926-6_9
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