Overview
- Timely presentation of how technology is influencing creative processes
- Brings together perspectives from computer science, design, communication, engineering and the arts
- Learn what differentiates creative technologies from creativity support tools
- Includes supplementary material: sn.pub/extras
Part of the book series: Springer Series on Cultural Computing (SSCC)
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Keywords
Table of contents (13 chapters)
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Fundamentals of Digital Creativity
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Expressive Processes
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Co-creation and Collaboration
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Makers and Players
Reviews
“This edited book takes a look at the fundamentals of digital creativity, the expressive process that goes along with it, the collaboration and co-creation that it entails, and the makers and players involved. … it is a book that students and workers in many different disciplines, including computer science, design, communications, engineering, arts, philosophy, psychology, and many more, can benefit from.” (Cecilia G. Manrique, Computing Reviews, August, 2015)
Editors and Affiliations
Bibliographic Information
Book Title: Creativity in the Digital Age
Editors: Nelson Zagalo, Pedro Branco
Series Title: Springer Series on Cultural Computing
DOI: https://doi.org/10.1007/978-1-4471-6681-8
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer-Verlag London Ltd., part of Springer Nature 2015
Hardcover ISBN: 978-1-4471-6680-1Published: 14 April 2015
Softcover ISBN: 978-1-4471-7247-5Published: 05 October 2016
eBook ISBN: 978-1-4471-6681-8Published: 02 April 2015
Series ISSN: 2195-9056
Series E-ISSN: 2195-9064
Edition Number: 1
Number of Pages: XII, 269
Number of Illustrations: 11 b/w illustrations, 46 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Computer Appl. in Arts and Humanities, Computers and Society