Abstract
In this research, we use a formal method comparison approach to construct a reference method for game production. First, we analyze four game production methods by using a meta-modelling technique: three documented methods and one method obtained via a case study at a game production company. By developing a super method, containing all activities and concepts of four analyzed methods, we compare the four methods. Based on the super method, a reference method is constructed to give a complete overview of all possible steps and deliverables in a game production process: the reference method for game production.
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© 2007 International Federation for Information Processing
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van de Weerd, I., de Weerd, S., Brinkkemper, S. (2007). Developing a Reference Method for Game Production by Method Comparison. In: Ralyté, J., Brinkkemper, S., Henderson-Sellers, B. (eds) Situational Method Engineering: Fundamentals and Experiences. ME 2007. IFIP — The International Federation for Information Processing, vol 244. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-73947-2_24
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DOI: https://doi.org/10.1007/978-0-387-73947-2_24
Publisher Name: Springer, Boston, MA
Print ISBN: 978-0-387-73946-5
Online ISBN: 978-0-387-73947-2
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