Abstract
Quick prototyping of tangible user interfaces is currently hampered by availability of toolkits and the double challenge of tinkering with software and hardware. While software may be downloaded, hardware cannot. As a work-around for a class on experimental prototyping of tangible appliances we utilized the ARToolKit that tracks optical markers. By creatively adapting it, our students quickly developed working prototypes, simulating a range of devices and tracking technologies. Our approach enabled a focus on quick prototyping, idea testing and simulation of the interaction process. We explain our reasons for using the ARToolKit, summarize its advantages and disadvantages, present four students projects, and discuss our experiences and conclusions. In particular we found that visual tracking has the advantage not to limit or determine possible interaction styles and thus fosters designing richer interaction. We discuss this as a requirement for future tangible prototyping toolkits.
Chapter PDF
Similar content being viewed by others
Keywords
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
References
ARToolKit Download Page, http://www.hitl.washington.edu/research/shared_space/download
Ballagas, R., Klemmer, S., Sheridan, J.: Toolkit Support for Interaction in the Physical World. In: Workshop at Pervasive 2004. 20.4.2004, Vienna (2004), http://media.informatik.rwth-aachen.de/tuit
Ballagas, R., Ringel, M., Stone, M., Borchers, J.: iStuff: A Physical User Interface Toolkit for Ubiquitous Computing Environments. In: Proc. of CHI 2003, pp. 537–544. ACM, New York (2003)
Benford, S., et al.: Sensible, sensable and desirable: a framework for designing physical interfaces. Tech. Report Equator-03-003 (2003)
Billinghurst, M., Kato, H., Poupyrev, I.: The MagicBook: A Transitional AR Interface. In: Computers and Graphics, November 2001, pp. 745–753 (2001)
Brown, L.D., Gao, C., Hua, H.: Toward a Tangible Interface for Multi-Modal Interior Design using SCAPE. In: Proc. of IEEE VR 2004 Workshop Beyond Wand and Glove Based Interaction, pp. 79–83 (2004)
Buur, J., Jensen, M.V., Djajadiningrat, T.: Hands-only scenarios and video action walls: novel methods for tangible user interaction design. In: Proc. of DIS 2004, pp. 185–192. ACM, New York (2004)
Constanza, E., Shelley, S.B., Robinson, J.A.: D-TOUCH: A Consumer-Grade Tangible Interface Module and Musical Applications. In: Proc. of HCI 2003, Bath, UK (2003)
Djajadiningrat, T., Overbeeke, K., Wensveen, S.: But how, Donald, tell us how? On the creation of meaning in interaction design through feedforward and inherent feedback. In: Proc. of DIS 2002, pp. 285–291. ACM, New York (2002)
Gellersen, H., Kortuem, G., Schmidt, A., Beigl, M.: Physical Prototyping with Smart-Its. IEEE Pervasive Computing 3(3), 10–18 (2004)
Greenberg, S., Boyle, M.: Interaction in the real world: Customizable Physical Interfaces for Interacting with Conventional Applications. In: Proc. of UIST 2002, pp. 31–40. ACM, New York (2002)
Greenberg, S., Fitchett, C.: Phidgets: Easy Development of Physical Interfaces through Physical Widgets. In: Proc. of UIST 2001, pp. 209–218. ACM, New York (2001)
IMS ARToolKit Page, http://www.ims.tuwien.ac.at/thomas/artoolkit.php
Kalkusch, et al: Structured visual markers for indoor pathfinding. In: Proc. of IEEE 1st Int. Workshop on Augmented Reality ToolKit, technical report TR-188-2-2002-13 (2002) Vienna University of Technology
Kato, H., Billinghurst, M., et al.: Virtual Object Manipulation on a Table-Top AR Environment. In: Proceedings of International Symposium on Augmented Reality ISAR 2000, pp. 111–119 (2000)
Klemmer, S.R., Li, J., Lin, J., Landay, J.A.: Papier-Mâché: Toolkit Support for Tangible Input. In: Proc. of CHI 2004, pp. 399–406. ACM, New York (2004)
Lee, J.L., et al.: The Calder Toolkit: Wired and Wireless Components for Rapidly Prototyping Interactive Devices. In: Proc. of DIS 2004, pp. 167–175. ACM, New York (2004)
OpenTracker Download Page, http://www.studierstube.org/opentracker/index.html
Patten, J., Ishii, H., Hines, J., Pangaro, G.: Sensetable: A Wireless Object Tracking Platform for Tangible User Interfaces. In: Proc. of CHI 2001, pp. 253–260. ACM, New York (2001)
Poupyrev, I.: Augmented Grooove: Collaborative Jamming in Augmented Reality. In: Proc. of SIGGraph 2000 Conference Abstracts, p. 77. ACM, New York (2000)
Sinclair, P., et al.: Links in the palm of your hand: tangible hypermedia using augmented reality. In: Proc. of Hypertext and Hypermedia, pp. 127–133. ACM, New York (2002)
Ullmer, B., Ishii, H.: Emerging Frameworks for Tangible User Interfaces. IBM Systems Journal 39(3 & 4), 915–931 (2000)
Ullmer, B.: Tangible Interfaces for Manipulating Aggregates of Digital Information. Dissertation, Massachusetts Institute of Technology (2002)
Want, R., Fishkin, K.P., Gujar, A., Harrison, B.L.: Bridging Physical and Virtual Worlds with Electronic Tags. In: Proc. of CHI 1999, pp. 370–377. ACM, New York (1999)
ECT, http://ubisys.cs.uiuc.edu/proceedings_04/toolkit_rapid_construction.pdf
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2005 IFIP International Federation for Information Processing
About this paper
Cite this paper
Hornecker, E., Psik, T. (2005). Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies. In: Costabile, M.F., Paternò, F. (eds) Human-Computer Interaction - INTERACT 2005. INTERACT 2005. Lecture Notes in Computer Science, vol 3585. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11555261_6
Download citation
DOI: https://doi.org/10.1007/11555261_6
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-28943-2
Online ISBN: 978-3-540-31722-7
eBook Packages: Computer ScienceComputer Science (R0)