Abstract
The purpose of this study was to present and evaluate a new technique through the use of concept maps for the design of serious videogames using Ejemovil Editor. This was accomplished by using a method to easily transform concept maps into directed graphs, which are then used to generate the videogame sequence and the interdependencies between the various elements. With this tool teachers are able to define the storyline of the videogame, incorporating the concepts that they want to teach in a structured way. To these ends, an editor was created using this methodology that allows for the construction of mobile videogames. Teachers that currently use concept maps have evaluated the proposed methodology. Preliminary results show that the proposed methodology for the design and creation of serious videogames for education is appropriate, easy to use, generally accepted and understandable for the end users.
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Sánchez, J., Espinoza, M. (2013). Designing Serious Videogames through Concept Maps. In: Kurosu, M. (eds) Human-Computer Interaction. Applications and Services. HCI 2013. Lecture Notes in Computer Science, vol 8005. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39262-7_34
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DOI: https://doi.org/10.1007/978-3-642-39262-7_34
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