Abstract
The application of Virtual Reality technologies is becoming largely widespread in the Cultural Heritage field. Digital restorations, virtual reconstructions, interactive navigations, are just some of the possible applications. In this paper, we present a preliminary Virtual Reality reconstruction of the Etruscan painted Tombs in Tarquinia. Only a part of these tombs are open to the public: using Virtual Reality it could be possible to visit all the Necropolis, with the possibility to interact with the environment, and to visualize additional information.
The application has been designed in order to be modular and flexible. To test the application, we have used the Virtual Theater of the University of Milan, a Virtual Reality installation based on a large semi-cylindrical screen and passive stereoscopic visualization.
Access provided by Autonomous University of Puebla. Download to read the full chapter text
Chapter PDF
Similar content being viewed by others
References
Bagnasco Gianni, G.: Archaeology as research engine in the field of cultural heritage. In: Bridging Archaeological and Information Technology Culture for Community Accessibility, Milan, pp. 39–45 (2007)
Levoy, M., Pulli, K., Curless, B., Rusinkiewicz, S., Koller, D., Pereira, L., Gintzon, M., Anderson, S., David, J., Ginsberg, J., Shade, J., Fulk, D.: The Digital Michelangelo Project: 3D Scanning of Large Statues. In: Proceedings of ACM SIGGRAPH 2000, pp. 131–144. ACM, New York (2000)
Barni, M., Pelagotti, A., Piva, A.: Image processing for the analysis and conservation of paintings: opportunities and challenges. IEEE Signal Processing Magazine 22(5), 141–144 (2005)
Guidazzoli, A., Delli Ponti, F., Diamanti, T., Sangiorgi, L., Cirifino, F.: Daily Life in the Middle Ages - Parma in the Cathedral Age. In: ACM SIGGRAPH 2007 Posters, p. 125. ACM, New York (2007)
Magnenat-Thalmann, N., Foni, A., Papagiannakis, G., Cadi-Yazli, N.: Real Time Animation and Illumination in Ancient Roman Sites. The International Journal of Virtual Reality 6(1), 11–24 (2007)
Baracchini, C., Brogi, A., Callieri, M., Capitani, L., Cignoni, P., Fasano, A., Montani, C., Nenci, C., Novello, R.P., Pingi, P., Ponchio, F., Scopigno, R.: Digital reconstruction of the Arrigo VII funerary complex. In: Proceedings of the 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST), pp. 145–154 (2004)
Ruiz, R., Weghorst, S., Savage, J., Oppenheimer, P., Furness, T.A., Dozal, Y.: Virtual Reality for Archeological Maya Cities. Presented at UNESCO World Heritage Conference, Mexico City (2002)
Vlahakis, V., Ioannidis, N., Karigiannis, J., Tsotros, M., Gounaris, M.: Virtual Reality and Information Technology for Archaeological Site Promotion. In: Proceedings of 5th International Conference on Business Information Systems (BIS), Poland, pp. 24–25 (2002)
Gaitatzes, A., Christopoulos, D., Roussou, M.: Reviving the past: cultural heritage meets virtual reality. In: Proceedings of the 2nd International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST), pp. 103–110 (2001)
Valtolina, S.: Design of Knowledge Driven Interfaces in Cultural Contexts. International Journal on Semantic Computing (Special Issue on Human Centric Communications) 2(4), 525–553 (2007)
Valtolina, S., Franzoni, S., Mazzoleni, P.: Building Knowledge Networks Using Panoramic Images. International Transactions on Systems Science and Applications 6(4), 317–325 (2010)
Bertino, E., Franzoni, S., Mazzoleni, P., Valtolina, S., Mussio, P.: Integration of Virtual Reality and Database Systems for Cultural Heritage Dissemination. International Journal of Computational Science and Engineering (IJCSE) 2(5/6), 307–316 (2006)
Valtolina, S.: View What You Want How You Want: Combining Database Systems and Customizable Virtual Reality Techniques in Cultural Context. In: International Conference on Virtual Systems and Multimedia Dedicated to Digital Heritage (VSMM 2008), pp. 317–324 (2008)
Valtolina, S.: The T.Arc.H.N.A. System as a Model of Accessibility to Cultural Heritage. T.Arc.H.N.A.: Bridging Archaeological and IT Culture for Community Accessibility, pp. 61–69. L’Erma di Bretschneider, Milan (2007)
Bagnasco Gianni, G., Marzullo, M., Perego, L.: La tomba del Tifone: effetti speciali etruschi. In: Atti del Convegno Diavoli goffi con bizzarre streghe (2009) (in press)
Processing homepage (April 2011), http://www.processing.org
Stinson, P.: Technical and Methodological Problems in Digital Reconstructions of Archaeological Sites: the Studiolo in the House of Augustus and cubiculum 16 in the Villa of the Mysteries. In: UT NATURA ARS. Virtual Reality e archeologia. Studi e Scavi, vol. 22, pp. 71–79. University Press, Bologna (2001)
Virtual Theater homepage (April 2011), http://eidomatica.dico.unimi.it/theather.php
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Rao, M., Gadia, D., Valtolina, S., Gianni, G.B., Marzullo, M. (2012). Designing Virtual Reality Reconstructions of Etruscan Painted Tombs. In: Grana, C., Cucchiara, R. (eds) Multimedia for Cultural Heritage. MM4CH 2011. Communications in Computer and Information Science, vol 247. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-27978-2_14
Download citation
DOI: https://doi.org/10.1007/978-3-642-27978-2_14
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-27977-5
Online ISBN: 978-3-642-27978-2
eBook Packages: Computer ScienceComputer Science (R0)