Abstract
With the recent standardization of WebGL as part of HTML5, new possibilities have arisen for graphically intensive web-based applications. This paper presents our gigapixel texture visualization system which runs entirely within the limitations of a standards-compatible browser. Compared to existing approaches, our system offers high- performance 3D texture visualization and streaming without any dedicated plugins. We show that real-time performance can be achieved (less than 12ms render time per frame) on current-generation desktop hardware for texture data sets of at least 15 gigapixels.
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Hollemeersch, CF., Pieters, B., Demeulemeester, A., Lambert, P., Van de Walle, R. (2012). Real-Time Visualizations of Gigapixel Texture Data Sets Using HTML5. In: Schoeffmann, K., Merialdo, B., Hauptmann, A.G., Ngo, CW., Andreopoulos, Y., Breiteneder, C. (eds) Advances in Multimedia Modeling. MMM 2012. Lecture Notes in Computer Science, vol 7131. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-27355-1_57
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DOI: https://doi.org/10.1007/978-3-642-27355-1_57
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-27354-4
Online ISBN: 978-3-642-27355-1
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