Abstract
We take the idea of Level of Detail (LOD) from its traditional use in computer graphics and apply it to the behavior of virtual characters. We describe how our approach handles LOD determination and how we used it to reduce the simulation quality of multiple aspects of the characters’ behavior in an existing application.
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Kistler, F., Wißner, M., André, E. (2010). Level of Detail Based Behavior Control for Virtual Characters. In: Allbeck, J., Badler, N., Bickmore, T., Pelachaud, C., Safonova, A. (eds) Intelligent Virtual Agents. IVA 2010. Lecture Notes in Computer Science(), vol 6356. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15892-6_12
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DOI: https://doi.org/10.1007/978-3-642-15892-6_12
Publisher Name: Springer, Berlin, Heidelberg
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