17.10 Conclusions
Virtual landscapes rely on an integrated modelling of 3D buildings, 3D vegetation and 3D terrains. Their inherent geometric complexity requires specialized multi-resolution and rendering algorithms. Beside the technical challenges, a subtle, possibly unconscious criterion for user acceptance must be met, that of the visual quality of vegetation presentations. The landscape models also serve to integrate heterogeneous 2D and 3D geodata, in a uniform, broad conceptual frame. This way, real-time virtual landscapes have a high potential for becoming essential geovirtual environment types in multimedia cartography.
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Döllner, J. (2007). Real-Time Virtual Landscapes. In: Cartwright, W., Peterson, M.P., Gartner, G. (eds) Multimedia Cartography. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-36651-5_17
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