Abstract
This paper is about collective artistic work inspired by natural phenomena, namely the use of pheromone substances for mass recruitment in ants. We will describe two different uncoordinated groups of very simple virtual micro- painters: the Colombines and the Anti-Colombines. These painters have very limited perception abilities and cannot communicate directly with other individuals. The virtual canvas, besides being a computational space for depositing paint, is also a pheromone medium (that mirrors the painting patterns) influencing the painters’ behaviour. Patterns are the emergent result of interaction dynamics involving the micro-painters and their pheromone medium.
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© 2005 Springer-Verlag Berlin Heidelberg
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Urbano, P. (2005). Playing in the Pheromone Playground: Experiences in Swarm Painting. In: Rothlauf, F., et al. Applications of Evolutionary Computing. EvoWorkshops 2005. Lecture Notes in Computer Science, vol 3449. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-32003-6_53
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DOI: https://doi.org/10.1007/978-3-540-32003-6_53
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-25396-9
Online ISBN: 978-3-540-32003-6
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