Abstract
Undoubtedly today, 3D technology (either virtual reality, augmented reality or mixed reality) helps us in the representation and interpretation of reality, present and past, so it has become a powerful ally of the social sciences and humanities, especially cultural heritage and archaeology. The digital 3D representation of reality around us has opened a world of possibilities—possibilities which grow each day with the emergence of new challenges and concepts such as 4D or 5D. Emerging technologies applied to the field of cultural and archaeological heritage have resulted in the emergence of new concepts such as virtual heritage, digital heritage, digital archaeology, virtual museums, cyberarchaeology or virtual archaeology, amongst others. New concepts to describe new realities, which in turn generate new challenges.
In this scenario, we are witnessing the first steps of what may soon be a new discipline, for which there is still no consensus on its name. This new field of knowledge demands a theoretical corpus to support it but also new recommendations and guidelines, internationally accepted and able to guide research and ensure the quality of new projects.
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Acknowledgements
The research leading to these results is partly funded by the EU Community’s FP7 PEOPLE under the ITN-DCH Project (Grant Agreement 608013). The publication reflects only the authors’ views, and the Community is not liable for any use that may be made of the information contained therein. Neither the ITN-DCH consortium as a whole nor a certain participant of the ITN-DCH consortium warrants that the information contained in this document is capable of use nor that the use of the information is free from risk and accepts no liability for loss or damage suffered by any person using this information.
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López-Menchero Bendicho, V.M., Flores Gutiérrez, M., Vincent, M.L., Grande León, A. (2017). Digital Heritage and Virtual Archaeology: An Approach Through the Framework of International Recommendations. In: Ioannides, M., Magnenat-Thalmann, N., Papagiannakis, G. (eds) Mixed Reality and Gamification for Cultural Heritage. Springer, Cham. https://doi.org/10.1007/978-3-319-49607-8_1
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