Abstract
In recent years, drawing disciplines supported by digital technologies, are playing a fundamental role in the interdisciplinary approach to communication. The ICT may be a versatile instrument for controlling communication at different levels according to the user’s personal needs. The autistic clinical frame is mainly connected to perception; then Virtual Environment can become effective support in understanding physical space for people with ASD. However, even if the research is growing in this field, rarely it focuses on relations between human factors and VR. Present paper is aimed at filling in the studies gap about details in VR spatial representation and its perceptual resonance in communication by developing drawing guidelines for the “autism-friendly” design of VR. The study is aimed at shifting the design focus from the technological instrument to the user, in order to enhance the potential of VR as an inclusive education medium.
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Pecora, A.L., Attaianese, E., Pagliano, A. (2021). A Human-Centered Approach for an Autism-Friendly Drawn Space. In: Nazir, S., Ahram, T.Z., Karwowski, W. (eds) Advances in Human Factors in Training, Education, and Learning Sciences. AHFE 2021. Lecture Notes in Networks and Systems, vol 269. Springer, Cham. https://doi.org/10.1007/978-3-030-80000-0_9
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