Keywords

1 Introduction

Design Science Research (DSR) in Information Systems (IS) has received significant attention in the last 16 years and is now accepted as an approach in top IS publication outlets such as MISQ [14]. In DSR we differentiate between design and a design theory, where design focuses on the “use of scientific principles, technical information and imagination in the definition of a structure, machine or system to perform pre-specified functions with the maximum economy and efficiency” and design theory is “a prescriptive theory based on theoretical underpinnings which says how a design process can be carried out in a way which is both effective and feasible” [52] (pp. 36–37). One of the first references in IS to the concept of ‘design science’ (DS) was in 1993 when Cross referred to DS as “an explicitly organised, rational and wholly systematic approach to design” [12] (p. 66). Bayazit focused on the concept of man-made things when he defined design research as a “systematic inquiry whose goal is knowledge of, or in, the embodiment of configuration, composition, structure, purpose, value, and meaning in man-made things and systems” [7] (p. 16). In contrast, Hevner (et al.) focus more on the practical nature of DSR when referring to design science as “fundamentally a problem solving paradigm” in that “DS seeks to create innovations that define the ideas, practices, technical capabilities, and products through which the analysis, design, implementation, management, and use of IS can be effectively and efficiently accomplished” [22] (p. 76).

Because of the many DS and DSR discourses, novice researchers in postgraduate studies introduced to the world of research in IS have problems in making sense of the concepts. Adopting DSR as the appropriate approach to use in research requires from a researcher in-depth understanding of the literature and the progression of the field. It is however imperative to understand that there have been different viewpoints in the field, for example, on what could be considered as a research contribution, how DSR should be executed and what the underpinning philosophy of DSR is. It is important for the novice DSR researcher to take cognisance of these viewpoints, but it should also be understood that guidance is needed to assist the researcher in embarking on DSR. The purpose of this paper is therefore to contribute to the understanding of the novice researcher in DSR of the concepts on which to focus and to give an overview of the leading works that should be considered in preparing to embark on a DSR research project.

In this paper we will next discuss how we conducted our research in Sect. 2, followed by the suggested guidelines in Sect. 3, before proceeding to an overview of the different concepts to be consulted by the novice researcher or postgraduate student. We conclude the paper in Sect. 4 with some suggestions for future work.

2 Method

The focus of this paper is on giving guidelines and discussing some of the concepts that we believe are of importance to the novice researcher or postgraduate student. We followed a two-phase approach to answer the research questions listed in Table 1.

Table 1. Research questions

Our two-phase approach (Subsects. 3.1 and 3.2) consists of involving a focus group to answer the first research question and a systematic literature review in the second phase to answer the second and third research questions.

For the first phase, the focus group, we used the guidelines provided by Barber and Rossi [3] with three experienced DSR supervisors selected by convenience sampling from our university. The supervisors have been collectively involved in supervision of 26 PhD and Master students who used the DSR approach in their projects. The focus group was conducted as a group interview with the goal to capture the way in which the supervisors guide the researcher new to DSR in finding his/her way in order to do a DSR study. The summarised notes were analysed with two goals: firstly to identify the themes (Table 2) and secondly to identify the guidelines (Table 3) linked to the themes on conducting DSR research. After the themes were identified by the focus group, a short survey was send out to 22 experienced supervisors at other universities to confirm the themes. There was a response from 13 supervisors from 9 universities where the themes were confirmed with all of them—indicating that the DSR process is the most important theme.

Table 2. Themes for conducting DSR
Table 3. DSR guidelines for novice researchers or postgraduate students

The second phase of our project was to identify the research leaders in DSR, linked to the themes identified in the first phase, and to ensure that we were able to give guidance in this paper on the seminal works linked to the themes. We followed the steps of a systematic literature review with the goal to describe available knowledge. This is in line with Okoli who states that “one of the reasons for conducting a systematic literature review is to describe available knowledge for professional practice” [34] (p. 82). An eight-step process was followed in the review according to [34], including: (1) identifying the purpose, (2) drafting protocol, (3) applying practical screen, (4) searching for literature, (5) extracting data, (6) appraising quality, (7) synthesising studies and (8) writing the review.

For the first step, identifying the purpose, the research questions were used as guideline. The draft protocol was compiled together with the application of the practical screen, where the procedure was discussed that would be used during the systematic literature review. The search terms identified included the following terms (and combinations of the terms), ‘design science’, ‘design science research’, ‘design research’, and ‘information systems’. During the fourth step, searching for literature, we started with the ‘basket of eight’ in IS [1], followed by searches for publications in DESRIST which hosted a conference every year since 2006 that focus on DSR in IS.Footnote 1 We followed an iterative process during the search process: if a publication in later years referenced earlier works that were not in the initial set, these were also included. This extended the documents to include material from other sources not listed above. We excluded works from other fields, such as Education, Engineering and Economic and Management Sciences, since our focus was specifically only on IS. We acknowledge that there might be valuable resources available in these fields, but we believe that this opens up a new research topic where future research is possible to see how the different fields align, especially from a practice point of view. We did not include papers focusing only on DSR examples or case studies—all papers contributed to the themes identified in the first phase (focus group) of the data collection. In total 124 papers were identified, which were captured in an Excel spreadsheet and included in the remaining analysis. Our next step was to extract the data, where the extraction consisted of doing a Google scholar classification for each paper to indicate the citation as in February 2019 (this information was used to identify the most referenced papers) and then the papers were sorted according to citation value. The next step was to appraise the quality, where each paper was classified according to the themes identified in the focus group sessions and papers that did not align to one of the themes were excluded. We synthesised the studies by firstly grouping together studies that focused on specific themes with high citations and then as a second step considering papers with lower citations that focused on topics relevant to the themes identified for DSR. The last step was to communicate the results of the research, as done in this paper.

3 An Information Systems Design Science Research Roadmap

3.1 Phase 1: DSR Guidelines and Themes

The first phase of the data analysis was based on the data collected during the focus group session. Firstly, seven themes were identified as pertinent in DSR for a novice researcher. These themes were categorised into three broader focus areas, including the positioning of DSR, the research design and communication (Table 2).

For the focus area, positioning of DSR, the focus is on the artefact, the relevance and rigour of creating the artefact, and the design theory. A second focus area relates to the design of the research and focuses on the philosophy and the method (or process) followed. The last focus area relates to the communication of the design process followed, where a researcher should focus on the argument and guidelines relating to structuring a thesis or publication. After identification of the focus areas and themes, guidelines were identified that would help a novice researcher or postgraduate student to conduct DSR (Table 3).

3.2 Phase 2: Relevant DSR Content According to Guidelines and Themes

Here we discuss the literature that was identified during the systematic literature review according to the themes and the guidelines identified.

Guideline 1::

Contextualise DSR in the field of Information Systems and be able to distinguish between concepts such as design, design science and DSR.

In IS, novice researchers are exposed to different research directions either by supervisors or more formally in courses taken by students as part of their preparation for a research project. In a research project a researcher will typically start exploring the problem, read the literature and explore different directions to conduct the research, depending on what the researcher has been exposed to or guidance given by a mentor. During this phase the researcher might consider DSR if (s)he is involved in the process of design.

DSR is often discussed from the perspective of the science of the artificial, as done by Simon [42], who introduced the notion that one can study the artefact as part of science in 1969. We acknowledge that the concept of design was used in other fields, such as engineering [51], but in IS the work of Simon as originally written in 1969 and revised later editions [42] is cited by many authors as a seminal work. Gregory argues that in doing design one is creating something that does not yet exist [19]. There are two concepts of importance in this argument—there is creation of something (the artefact), and there is the process of creation. Design is therefore “both a noun and a verb” [19] (p. 3), or a process and a product. In 1992 Walls emphasised that we as IS practitioners and IS users have been involved in the process of design for several years through systems development [52]. As mentioned in the introduction, Cross in 1993 described DS as “a systematic approach to design” [12]. In the same year Smith and Browne also focused on the topic of DS and emphasised the difficulties in design due to human involvement [43]. They argue that Simon’s view in [42] was a DS view, although Simon never used the term DS. Simon referred to the “science of design”. According to [43], DS should focus on understanding the designer as well as on the processes to be used for design. Another view is that of March and Smith, who contrast natural science and DS and argue that DS is “concerned with the creation of artefacts to attain goals that serve human purposes” [29] (p. 253).

DSR in IS reached a milestone in 2004 when Hevner (et al.) presented their framework for IS research and guidelines for DSR [22]. In that work they referred to DSR as a paradigm where the “knowledge and understanding of a problem domain and its solution are achieved in the building and application of the designed artefact” [22] (p. 75). More or less in the same timeframe Vaishnavi (et al.) started a web site focusing on DSR in IS [48]. According to them, “DSR uses a set of synthetic and analytical techniques and perspectives for performing research in IS”. Furthermore, they define “DSR as being involved in the creation of new knowledge, firstly through the development of artefacts and secondly through the study of the use of the artefact afterwards”.

Guideline 2: :

Understand the philosophical underpinning of research and the discourse on the nature of DSR.

In conducting the data collection on the ‘philosophy’ theme, only works were included that explicitly discuss the philosophical stand of DSR. Research conducted in IS is mostly multi-disciplinary and the philosophy mostly found is either positivist, interpretivist, or critical research. In the papers reviewed, three discourses emerged, including (1) DSR as paradigm, (2) Traditional paradigms, and (3) Pragmatism: see below.

Table 4. Philosophical assumptions of DSR, taken from [48]

DSR as Paradigm. Originally Vaishnavi (et al.) discussed DSR as a paradigm on its own [48]. They argued that design can be research and that it changes the world through the development of new artefacts. Their initial ideas were shared on a website hosted by DESRIST and later replicated in their book [47] in which they contrast interpretivism, positivism, and DSR in tabular form. We summarise their table in Table 4, as a partial view of their comparison, to show how DSR is described.

Cross also argues for the recognition of DSR as discipline [11]: he states that we can have discussions on design and the value of the creative activity and share experiences of the process. He further argues that designers understand and know the artificial world and know how to change and add to this world.

Traditional Paradigms. In the second discourse on philosophical grounding of DSR, arguments are provided for the use of philosophies traditionally used in IS, such as interpretivism or positivism. Gregory claims that “DSR is conducted most frequently within a positivistic epistemological perspective” [19]. Venable (et al.) propose a framework for understanding design research where the framework focuses on theory building as well as evaluation of the solutions from a positivist or interpretivist angle [49]. Carlsson proposes a framework of IS DSR with the aim to develop practical knowledge for the design and realisation of IS initiatives including socio-technical systems [9]. His underpinning philosophy of the framework is critical realism. Critical realism’s aim is to “recognize the reality of the natural order and the events and discourses of the social world”. It holds that we will only be able to understand—and so change—the social world if we identify the structures at work that generate those events or discourses [9] (p. 200).

Pragmatism as Paradigm. March and Smith were some of the first authors to emphasise pragmatism when they argued that truth is what works in practice [29]. In 2007, Hevner devoted the closure of his article to claiming pragmatism as the nature of DSR [20]. His view of pragmatism is that it is a “school of thought that considers practical consequences or real effects to be vital components of both meaning and truth” [20] (p. 93). He argues that the synergy between practical and theoretical contributions is what defines good DSR. His view is confirmed in later papers [15, 21, 28]. A useful source on the nature of DSR is the paper by Goldkuhl [15]. In this seminal work he investigates the epistemological foundation for design research and argues that the pragmatist perspective is fit for DSR based on its focus on utility and knowledge growth through development, starting with a problematic situation and aiming for knowledge (by) building. More recently Deng and Ji argued that pragmatism is the underpinning philosophy for DSR [13] but does not exclude different phases wherein a researcher is involved as interpretivist, positivist and constructive observer or intervener (Fig. 1).

Guideline 3: :

Obtain a historical perspective of DSR and consult the work of the pioneers in the field.

As mentioned previously, the field of DSR evolved much earlier in other fields such as engineering and architecture. The most frequently cited work in IS is the work of Simon [42] wherein he argues for the acceptance of the study and development of artificial or man-made objects. He also refers to problems experienced in management in the field of IS.

Fig. 1.
figure 1

Iterative design science process according to [13]

Fig. 2.
figure 2

IS research framework according to [22]

Following the work of Simon [42], the seminal work of Hevner (et al.) [22] from the year 2004 was most highly cited; in it they contrasted behavioural science and DS, and presented a framework (Fig. 2) for IS research together with a set of guidelines for DSR.

Hevner (et al.) argue that IS research has the dual value of rigour and relevance [22]. On the rigour side (Fig. 2), the researcher gets applicable knowledge from the knowledge base, including existing theories, frameworks etc. On the relevance side the need for a new artefact arises, articulated as business needs (Fig. 2). Business needs from the environment can stem from people, technology, or organisations. In the centre are the activities related to development, building and evaluation of the new artefact. At the bottom of Fig. 2 the contribution is both back to the environment in the form of an artefact with practical value and to rigour in the form of new knowledge. A further contribution of [22] are the guidelines summarised in Table 5.

Table 5. DSR guidelines according to [22]
Table 6. Seminal publications in DSR

Prior to [22], three papers were published in the 1990s that led to significant citations. These included that by March and Smith [29], which proposed the four types of artefacts referenced in later years by several authors, that of Walls (et al.) [52], which focused on the creation of a design theory (Guideline 4), and that of Nunamaker (et al.) [32], which proposed to conduct design research based on the system analysis and design method (Guideline 5). In 2007 Gregor and Jones built on [52] in design theory (Guideline 4) and distinguished between a product and a process artefact [18]. Gregor and Hevner elaborated on the nature of design research [17], and provided a guide for reporting on and communicating DSR (Guideline 6). These papers, which are regarded as seminal works, are summarised in Table 6.

More recent work with fewer citations that serves as a good starting point in understanding the concepts in DSR has been published by Baskerville (et al.) [4], and Deng and Ji [13].

In the early days of DSR many authors argued that DSR and action research (AR) would be the same. A novice researcher needs to take cognisance of these discussions to be able to understand that, though there are similarities, they are not the same. Here we recommend Iivari [23, 24] and Sein (et al.) [41]. Another contribution on the topic of AR and DSR is the work by Lee that combines action and design research methods into a single framework for design [27].

Guideline 4: :

Consider the role of the artefact in DSR and the different views on design theory.

Central to DSR is the artefact or an artificial and man-made object. The first mention of different types of artefacts is by March and Smith as constructs, models, methods and implementations [29]. Winter gives examples of constructs that include modelling primitives implemented by meta-models of modelling tools, process models implemented as workflows, models and project methods used during software package introduction as a method [53]. Purao claimed in 2002 that the artefact created in DSR is software or a system [37]. Hevner and Chatterjee as well as Vaishnavi (et al.) also give as examples of the artefact algorithms, human/computer interfaces, languages, and system design methodologies [21, 48]. In 2010 Offerman (et al.) wrote a literature review on the types of artefacts in IS design science and suggested a topology with eight types of artefacts [33]: these included a system design, method, language (notation), algorithm, guideline, requirements, pattern and metric.

In 2003, Rossi and Sein (in acknowledged collaboration with Purao) added ‘better theories’ as artefacts [40], however, not all experts agreed. Winter argued that, although theory building is not design science research, theories as intermediate artefacts need to be included in the system of relevant artefacts for IS design science research [53] (p. 472). Baskerville (et al.) emphasised that DSR brings about both practical relevance by developing useful artefacts and scientific rigour by the formulation of design theories [4].

The topic of design theories was discussed in the early introduction of DSR into IS. Many of the later publications build on the work of Walls (et al.) who distinguished between a design product and a design process in their classification of the components of an information systems design theory (ISDT) [52]. They characterise design theories as (1) dealing with goals as contingencies, (2) never involving pure explanation or prediction, (3) being prescriptive, (4) being composite theories that encompass kernel theories from natural science, social science and mathematics. They claim that whereas “explanatory theories tell what is, predictive theories tell what will be, and normative theories tell what shall be, design theories tell how to/because” [52] (p. 40). It should be noted that Walls (et al.) regard ‘theory’ as the design of an artefact and the method followed. This is evident when they propose ISDT as an output of design science.

Gregor contributed to the discussion on theory by defining five classes of theory [16]. Design theory is the last of this set of classes, which includes “(1) theory for analysing, (2) theory for explaining, (3) theory for predicting, (4) theory for explaining and predicting, and (5) theory for design and action”. In their seminal work on design theory published in 2007, Gregor and Jones emphasised that “we need to pay attention to how design knowledge is expressed as theory” [18]. They extended the work of [52] and identified eight separate components of design theories.

Theory development will remain topical in DSR and several publications are recommended, such as the work by Kuechler and Vaishnavi [26], and Baskerville and Pries-Heje [5]. Also [4] should be considered as it reflects on the balance between contributions in science (theory) and technology (artefacts). Accordingly, in DSR some degree of design theorising should be expected, where the initial conceptualisation of the artefact is the first step in theorising; however, design theory (prescriptive, scientific knowledge) is a desirable goal as theorising around a class of artefacts progresses [4] (p. 369).

Guideline 5: :

Select an appropriate DSR method the research project.

Originally March and Smith argued that design science consists of two basic activities, namely building and evaluating [29]. Here we therefore give an overview of the subsequent pertinent works with regard to the methodology for DSR construction, and then discuss the evaluation of DSR.

All methods described in the literature on conducting DSR consist of a combination of the general design and development phases, namely identification, design, development and testing. Vaishnavi (et al.) published one of the often used and referenced methods that they call a DSR process model [48], which was based on [45] and is illustrated in Fig. 3. In this model they illustrate that a DSR project goes through cycles of awareness, suggestion, development, evaluation, and conclusion. The knowledge or theory contribution is through circumscription illustrated on the left-hand side as an exit point to development, evaluation or conclusion. They also argue that the outputs for each phase range from the proposal during awareness, the tentative design during the suggestion phase, the artefact during development, performance measures for the evaluation and then lastly the results in the conclusion.

Another popular DSR process model often used is the work by Peffers (et al.) [36]. In their process model (Fig. 4) the DSR cycles through “problem identification and motivation, objectives of solution, design and development, demonstration, evaluation and communication”. They provide for different entry points into the process model, depending on the type of development to be conducted. It might be that one has an existing artefact that needs refinement, which will not necessarily need to go through all the phases, but might for example enter only at the design and development phase.

Other significant publications on methods for DSR include Baskerville (et al.) wherein they propose a seven-phase ‘soft’ DS methodology [6], vom Brocke and Buddendic who that suggest that the DSR cycle consists of six phases [8], as well as Alturki (et al.) [2]. Vahidov presented an innovative way of developing the artefact [46] based on Zachman’s Framework [54].

Fig. 3.
figure 3

DSR process model according to [22]

Fig. 4.
figure 4

DSR process model according to [36]

For the evaluation of the artefact, the pioneers working in this field were Pries-Heje, Baskerville and Venable, who published several papers [38, 39, 49] building up towards their framework for evaluation in design science, FEDS [50]. The FEDS was designed to assist DSR researchers in deciding on a way to evaluate the outcomes during development. They highlight two dimensions in their framework, namely the “functional purpose of the evaluation (formative or summative) and the paradigm of the evaluation (artificial or naturalistic)”. In their framework they identified four different possible strategies, namely the “quick and simple strategy, the human risk and effectiveness evaluation strategy, the technical risk and efficacy evaluation strategy, and the purely technical artefact strategy”. Accordingly they provided a four-step process for choosing an approach for a particular DSR, namely: (1) explicate the goals of the evaluation, (2) choose the evaluation strategy or strategies, (3) determine the properties to be evaluated, and (4) design the individual evaluation episode(s).

Other significant work on evaluation includes Cleven (et al.), Peffers (et al.), as well as Sonnenberg and vom Brocke [10, 35, 44]. A ‘roadmap’ to conduct DS research was published by Alturki (et al.) [2] which adopts the three DS research cycles of [20], namely: rigour, relevance, and design. Their contribution is a 14-step procedure that novices can follow to do DSR.

Guideline 6: :

Strategise on how DSR research (results) should be communicated in a report (paper or thesis).

The last guideline for DSR is applicable when one needs to strategise on how to communicate research results. Gregor and Hevner give advice on publishing papers in DSR [17], whereby they propose a publication schema for recording results. They argue that the four questions that reviewers will ask are whether the problems discussed in a paper are of substantial interest, whether the problems are solved or a contribution is made to a solution, whether the methods are new, and whether a paper increases understanding of the area of research.

Kotze (et al.) used the guidelines of [22] for DSR and commented on questions to be asked for each of the guidelines [25]. Some of the considerations are: to be clear from the start about the type of artefact that will be designed, to reconsider the uniqueness of the artefact, to think about how one will do the evaluation, what the contribution will be, how one will collect information needed to ‘build’ the artefact or evaluate the artefact, and what the value of the artefact is.

In [31] we described a method that a student can use to write a thesis in DSR according to the steps of [48]. We argue that the introduction and literature review of a thesis map to the ‘awareness phase’, the literature review and research design map to the ‘suggestion phase’, the research design and body of the thesis give an overview of ‘development’, while the body of the thesis should also describe the ‘evaluation phase’. The last phase, ‘conclusion’, will then be presented in the conclusion of a thesis [31].

4 Conclusion

In this paper we provide an overview of DSR as a guide for a novice IS researcher embarking on a DSR project. After having identified the major themes relevant to a DSR project, and after having proposed a set of six guidelines for the novice researcher, we corroborated our guidelines by referring to the seminal works of the DSR field.

We believe that the value of this paper is two-fold. Firstly, a researcher unfamiliar with the field can follow our guidelines to prepare him/herself for a DSR project. Secondly, the seminal DSR works to date (within IS) are listed and summarised such as to serve as a reference guide for postgraduate students.