Abstract
Now that we have seen the mechanics of PHP’s object support in some detail, in this chapter, we step back from the details and consider how best to use the tools that we have encountered. In this chapter, I introduce you to some of the issues surrounding objects and design. I will also look at the UML, a powerful graphical language for describing object-oriented systems.
Access provided by Autonomous University of Puebla. Download to read the full chapter text
Chapter PDF
Keywords
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Rights and permissions
Copyright information
© 2010 Matt Zandstra
About this chapter
Cite this chapter
Zandstra, M. (2010). Object and Design. In: PHP Objects, Patterns, and Practice. Apress. https://doi.org/10.1007/978-1-4302-2926-1_6
Download citation
DOI: https://doi.org/10.1007/978-1-4302-2926-1_6
Publisher Name: Apress
Print ISBN: 978-1-4302-2925-4
Online ISBN: 978-1-4302-2926-1
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books