Abstract
The projections discussed in this book transform a scene from three dimensions to two dimensions. Projections are needed because computer graphics is about designing and constructing three-dimensional scenes, but graphics output devices are two-dimensional.
Access provided by Autonomous University of Puebla. Download to read the full chapter text
Chapter PDF
Similar content being viewed by others
Keywords
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
Copyright information
© 2011 Springer-Verlag London Limited
About this chapter
Cite this chapter
Salomon (emeritus), D. (2011). Parallel Projections. In: The Computer Graphics Manual. Texts in Computer Science. Springer, London. https://doi.org/10.1007/978-0-85729-886-7_5
Download citation
DOI: https://doi.org/10.1007/978-0-85729-886-7_5
Published:
Publisher Name: Springer, London
Print ISBN: 978-0-85729-885-0
Online ISBN: 978-0-85729-886-7
eBook Packages: Computer ScienceComputer Science (R0)