Abstract
This paper describes an effective ball-receiving skill. When soccer games are played in real life, players generally must make consecutive actions in one play, for example, running, receiving, and shooting a ball. We believe that the same is true in the case of simulation soccer games. Therefore, we designed an experiment to check how changing ball-receiving methods which is dependent on the centering patterns influence scoring goals. The experiment shows that one ball-receiving method is more effective than the others. The result is embedded into our soccer team, Kasugai-bito II, and the effectiveness is discussed in games.
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References
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© 1999 Springer-Verlag Heidelberg Berlin
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Maeda, K., Kohketsu, A., Takahashi, T. (1999). Ball-Receiving Skill Dependent on Centering in Soccer Simulation Games. In: Asada, M., Kitano, H. (eds) RoboCup-98: Robot Soccer World Cup II. RoboCup 1998. Lecture Notes in Computer Science(), vol 1604. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-48422-1_12
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DOI: https://doi.org/10.1007/3-540-48422-1_12
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