Abstract
Design problems address multiple, ill-defined goals in a computationally intractable search space. Our approach to spatial layout design capitalizes on devices that people use to control search. We advocate multiple passes at increasing, class-based levels of granularity, with heavy infusions of knowledge. Our approach makes brief, inexpensive searches from good starting points, seeking ideas that satisfy multiple criteria simultaneously. The result is an autonomous program for two-dimensional layout design of recreational parks.
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Epstein, S.L., Moulin, B., Chaker, W., Glasgow, J., Gancet, J. (2001). Pragmatism and Spatial Layout Design. In: Montello, D.R. (eds) Spatial Information Theory. COSIT 2001. Lecture Notes in Computer Science, vol 2205. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45424-1_13
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DOI: https://doi.org/10.1007/3-540-45424-1_13
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