Overview
- Integrates original interdisciplinary and transdisciplinary evidence-based research conducted in Asia
- Provides up-to-date references for research in the burgeoning field of the digital humanities
- Presents new and diverse scholarly voices in the digital humanities from Asia in areas of art, literature, film, music, visual culture, media, and animation, gaming, and Internet culture
Part of the book series: Digital Culture and Humanities (DICUHU, volume 2)
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About this book
- Professor Anthony Fung, Professor, Director, School of Journalism and Communication, The Chinese University of Hong Kong
"This book has contributed to the existing field of humanities by informing new forms of representation and interpretations, and how digitization may change cultural practices. There is comprehensive information on how the humanities in the digital age can be applied to a wide range of subjects including art, literature, film, pop music, music videos, television, animation, games, and internet culture."
- Dr Samuel Chu, Associate Professor, The Faculty of Education, The University of Hong Kong
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Keywords
Table of contents (11 chapters)
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Art and Film in the Digital Age
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Media Engagement in the Digital Age
Editors and Affiliations
About the editor
Bibliographic Information
Book Title: Reconceptualizing the Digital Humanities in Asia
Book Subtitle: New Representations of Art, History and Culture
Editors: Kaby Wing-Sze Kung
Series Title: Digital Culture and Humanities
DOI: https://doi.org/10.1007/978-981-15-4642-6
Publisher: Springer Singapore
eBook Packages: Social Sciences, Social Sciences (R0)
Copyright Information: Springer Nature Singapore Pte Ltd. 2020
Hardcover ISBN: 978-981-15-4641-9Published: 10 September 2020
Softcover ISBN: 978-981-15-4644-0Published: 11 September 2021
eBook ISBN: 978-981-15-4642-6Published: 09 September 2020
Series ISSN: 2520-8640
Series E-ISSN: 2520-8659
Edition Number: 1
Number of Pages: XIV, 198
Number of Illustrations: 11 b/w illustrations
Topics: Digital Humanities, Digital/New Media, Technology and Digital Education, Arts