Overview
- Provides an accessible overview of an emerging field for students, teachers, practitioners, and industry professionals alike
- Introduces readers to differing and provocative perspectives across scientific, technological, and artistic fields/domains through a novel interdisciplinary approach
- Bridges academic research, art, play, media studies, cultural/social science, and practical approaches
- Written by leading international experts
Part of the book series: Gaming Media and Social Effects (GMSE)
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About this book
The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground and key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media.
Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian 'Floyd' Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people's engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, player-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.
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Keywords
Table of contents (17 chapters)
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Learning, Reflection and Identity
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System, Society, Empowerment
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Mis-use, Struggle, Control
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Place, Reality, Meaning
Editors and Affiliations
About the editor
Bibliographic Information
Book Title: Playful Disruption of Digital Media
Editors: Daniel Cermak-Sassenrath
Series Title: Gaming Media and Social Effects
DOI: https://doi.org/10.1007/978-981-10-1891-6
Publisher: Springer Singapore
eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)
Copyright Information: Springer Nature Singapore Pte Ltd. 2018
Hardcover ISBN: 978-981-10-1889-3Published: 17 April 2018
Softcover ISBN: 978-981-13-3823-6Published: 04 January 2019
eBook ISBN: 978-981-10-1891-6Published: 07 April 2018
Series ISSN: 2197-9685
Series E-ISSN: 2197-9693
Edition Number: 1
Number of Pages: XIX, 310
Number of Illustrations: 17 b/w illustrations, 89 illustrations in colour
Topics: Media Studies, Computational Intelligence, User Interfaces and Human Computer Interaction, Mathematical Applications in Computer Science, Philosophy of Technology, Media Sociology