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Transactions on Edutainment XI

  • Conference proceedings
  • © 2015

Access provided by Autonomous University of Puebla

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 8971)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.

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Keywords

Table of contents (24 papers)

  1. VR/AR

Editors and Affiliations

  • Hangzhou Normal University, Hangzhou, China

    Zhigeng Pan

  • Professor of Pervasive Computing, City University London, London, United Kingdom

    Adrian David Cheok

  • University of Education Weingarten, Weingarten, Germany

    Wolfgang Mueller

  • Zejiang University, Hangzhou, China

    Mingmin Zhang

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