Overview
- Erläutert die Trend-Themen Gamification und Serious Games
- Zeigt Vorgehen und Anwendungen in der Unternehmenspraxis
- Veranschaulicht Anwendungen in der Hochschulpraxis
Part of the book series: Edition HMD (EHMD)
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Table of contents (13 chapters)
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Gamification – Vorgehen und Anwendungen in der Unternehmenspraxis
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Serious Games und Gamification – Anwendungen in der Hochschulpraxis
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Bibliographic Information
Book Title: Gamification und Serious Games
Book Subtitle: Grundlagen, Vorgehen und Anwendungen
Editors: Susanne Strahringer, Christian Leyh
Series Title: Edition HMD
DOI: https://doi.org/10.1007/978-3-658-16742-4
Publisher: Springer Vieweg Wiesbaden
eBook Packages: Computer Science and Engineering (German Language)
Copyright Information: Springer Fachmedien Wiesbaden GmbH 2017
Hardcover ISBN: 978-3-658-16741-7Published: 19 April 2017
eBook ISBN: 978-3-658-16742-4Published: 05 April 2017
Series ISSN: 2366-1127
Series E-ISSN: 2366-1135
Edition Number: 1
Number of Pages: XVII, 184
Number of Illustrations: 30 b/w illustrations, 11 illustrations in colour
Topics: Data Mining and Knowledge Discovery, Game Theory, Economics, Social and Behav. Sciences, Game Theory, Game Development