Overview
- Offers a range of perspectives to discuss creative AI, from technologists, artists, musicians, researchers and academics
- Presents a systematic thesis of the main role of AI with human creativity for the benefit of technologists and creatives
- Includes creative AI research and case studies on interactive/visual art, music performance and robotic improvisation
Part of the book series: Springer Series on Cultural Computing (SSCC)
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About this book
This book builds on the discourse of AI and creativity and extends the notion of embedded and co-operative creativity with intelligent software. It does so through a human-centred approach in which AI is empowered to make the human experience more creative. It presents ways-of-thinking and doing by the creators themselves so as to add to the ongoing discussion of AI and creativity at a time when the field needs to expand its thinking. This will avoid over-academization of this emerging field, and help counter engrained prejudice and bias. The Language of Creative AI contains technical descriptions, theoretical frameworks, philosophical concepts and practice-based case studies. It is a compendium of thinking around creative AI for technologists, human-computer interaction researchers and artists who are wishing to explore the creative potential of AI.
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Keywords
Table of contents (15 chapters)
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Aesthetics and Contexts
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Structures and Frameworks
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Practices
Editors and Affiliations
About the editors
Fabrizio Augusto Poltronieri is a computer artist, researcher, and curator interested in the relationships between Art, Digital Media, Design, and Technology. His expertise is in developing creative coding and its exchanges with philosophical questions. He is an Associate Professor in Creative Technologies at IOCT (Institute of Creative Technologies), De Montfort University. He holds a PhD in Semiotics from the Pontifical Catholic University of São Paulo (PUC/SP), Brazil. In 2011-2012, he was awarded a fellowship to develop a Postdoctoral research project on the early days of computer art at the Royal College of Art in London. One of the outcomes of this research was a major exhibition with four pioneer computer artists. This exhibition, entitled ‘Primary Codes’, took place in Rio de Janeiro, Brazil, in 2015. His second Postdoctoral research, at Leuphana Universität’s Gamification Lab, in Lüneburg, Germany, was on how the universe of video games, the notions of gamification, and post-history affect the production of language mediated by digital apparatuses. He has been exhibiting his artworks around the globe. His work is part of important collections, such as the Victoria and Albert Museum in London. In 2021, Fabrizio was one of the artists representing the UK in the World Expo Dubai with an AI artwork.
Bibliographic Information
Book Title: The Language of Creative AI
Book Subtitle: Practices, Aesthetics and Structures
Editors: Craig Vear, Fabrizio Poltronieri
Series Title: Springer Series on Cultural Computing
DOI: https://doi.org/10.1007/978-3-031-10960-7
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2022
Hardcover ISBN: 978-3-031-10959-1Published: 06 November 2022
Softcover ISBN: 978-3-031-10962-1Published: 07 November 2023
eBook ISBN: 978-3-031-10960-7Published: 05 November 2022
Series ISSN: 2195-9056
Series E-ISSN: 2195-9064
Edition Number: 1
Number of Pages: XXIX, 276
Number of Illustrations: 40 b/w illustrations, 56 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Artificial Intelligence, Computer Applications, Machine Learning