Overview
- Maximizes readers understanding of VR/AR in everyday environments
- Provides an inventory of methods on research and engineering of VR/AR systems for everyday context
- Includes a broad overview of application areas and scenarios going beyond traditional laboratory settings
Part of the book series: Human–Computer Interaction Series (HCIS)
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About this book
This edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc.
To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of thefield, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.Similar content being viewed by others
Keywords
Table of contents (9 chapters)
Editors and Affiliations
Bibliographic Information
Book Title: Everyday Virtual and Augmented Reality
Editors: Adalberto Simeone, Benjamin Weyers, Svetlana Bialkova, Robert W. Lindeman
Series Title: Human–Computer Interaction Series
DOI: https://doi.org/10.1007/978-3-031-05804-2
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2023
Hardcover ISBN: 978-3-031-05803-5Published: 19 February 2023
Softcover ISBN: 978-3-031-05806-6Published: 20 February 2024
eBook ISBN: 978-3-031-05804-2Published: 18 February 2023
Series ISSN: 1571-5035
Series E-ISSN: 2524-4477
Edition Number: 1
Number of Pages: XII, 249
Number of Illustrations: 8 b/w illustrations, 75 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Computers and Society