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Innovative Technologies and Learning

4th International Conference, ICITL 2021, Virtual Event, November 29 – December 1, 2021, Proceedings

  • Conference proceedings
  • © 2021

Access provided by Autonomous University of Puebla

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 13117)

Included in the following conference series:

Conference proceedings info: ICITL 2021.

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About this book

This book constitutes the refereed proceedings of the 4th International Conference on Innovative Technologies and Learning, ICITL 2021, held in November/December 2021. Due to COVID-19 pandemic the conference was held virtually.

The 59 full papers presented together with 2 short papers were carefully reviewed and selected from 110 submissions. The papers are organized in the following topical sections: Artificial Intelligence in Education; Augmented, Virtual and Mixed Reality in Education; Computational Thinking in Education; Design Framework and Model for Innovative learning; Education Practice Issues and Trends; Educational Gamification and Game-based Learning; Innovative Technologies and Pedagogies Enhanced Learning; Multimedia Technology Enhanced Learning; Online Course and Web-Based Environment; and Science, Technology, Engineering, Arts and Design, and Mathematics.

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Keywords

Table of contents (61 papers)

  1. STEAM Education

Other volumes

  1. Innovative Technologies and Learning

Editors and Affiliations

  • National Cheng Kung University, Tainan, Taiwan

    Yueh-Min Huang, Chin-Feng Lai

  • University of Trás-os-Montes and Alto Douro, Villa Real, Portugal

    Tânia Rocha

Bibliographic Information

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