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Serious Games

Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings

  • Conference proceedings
  • © 2020

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Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12434)

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Conference proceedings info: JCSG 2020.

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About this book

This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020.
The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a wide range in the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing and much more.  

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Keywords

Table of contents (22 papers)

  1. Virtual and Augmented Realities

  2. Games for Learning

  3. Game Design and Study

Other volumes

  1. Serious Games

Editors and Affiliations

  • Falmouth University, Penryn, UK

    Minhua Ma

  • Staffordshire University, Stoke-On-Trent, UK

    Bobbie Fletcher

  • Multimedia Communications Lab - KOM, TU Darmstadt, Darmstadt, Germany

    Stefan Göbel

  • KTH, Royal Institute of Technology, Södertälje, Sweden

    Jannicke Baalsrud Hauge

  • Griffith University, Brisbane, Australia

    Tim Marsh

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