Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 11595)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: HCII 2019.
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About this book
This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process.
The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.
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Keywords
Table of contents (34 papers)
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Game Design
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Gaming Experience
Other volumes
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HCI International 2019 - Posters
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HCI International 2019 - Posters
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HCI International 2019 - Posters
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HCI International 2019 – Late Breaking Posters
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Human-Computer Interaction. Perspectives on Design
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Human-Computer Interaction. Recognition and Interaction Technologies
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Human-Computer Interaction. Design Practice in Contemporary Societies
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Human Interface and the Management of Information. Visual Information and Knowledge Management
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Human Interface and the Management of Information. Information in Intelligent Systems
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Engineering Psychology and Cognitive Ergonomics
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Universal Access in Human-Computer Interaction. Theory, Methods and Tools
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Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments
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Virtual, Augmented and Mixed Reality. Multimodal Interaction
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Virtual, Augmented and Mixed Reality. Applications and Case Studies
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Cross-Cultural Design. Methods, Tools and User Experience
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Cross-Cultural Design. Culture and Society
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Social Computing and Social Media. Design, Human Behavior and Analytics
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Social Computing and Social Media. Communication and Social Communities
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Augmented Cognition
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body and Motion
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Healthcare Applications
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Design, User Experience, and Usability. Design Philosophy and Theory
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Design, User Experience, and Usability. User Experience in Advanced Technological Environments
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Design, User Experience, and Usability. Application Domains
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Design, User Experience, and Usability. Practice and Case Studies
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Distributed, Ambient and Pervasive Interactions
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HCI in Business, Government and Organizations. eCommerce and Consumer Behavior
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HCI in Business, Government and Organizations. Information Systems and Analytics
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Learning and Collaboration Technologies. Designing Learning Experiences
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Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration
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Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance
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Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments
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HCI for Cybersecurity, Privacy and Trust
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HCI in Games
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HCI in Mobility, Transport, and Automotive Systems
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Adaptive Instructional Systems
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HCI International 2019 – Late Breaking Papers
Editors and Affiliations
Bibliographic Information
Book Title: HCI in Games
Book Subtitle: First International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings
Editors: Xiaowen Fang
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-030-22602-2
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2019
Softcover ISBN: 978-3-030-22601-5Published: 16 June 2019
eBook ISBN: 978-3-030-22602-2Published: 10 July 2019
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XX, 464
Number of Illustrations: 46 b/w illustrations, 150 illustrations in colour
Topics: Information Systems Applications (incl. Internet), User Interfaces and Human Computer Interaction, Image Processing and Computer Vision, Computer Graphics, Computers and Education, Computer Appl. in Social and Behavioral Sciences