1 Introduction

Games with incomplete information have been extensively studied and found wide applications in many economics fields.Footnote 1 Bayesian games with discontinuous payoffs arise naturally in various applied works, including location games, auctions and price competitions. The Bayesian paradigm has been constantly criticized since Ellsberg (1961), and the non-expected utility theory has received much attention. The purpose of this note was to study the equilibrium existence problem in discontinuous games under incomplete information and ambiguity.

In the framework of Bayesian preferences, some results have been presented to guarantee the existence of pure/behavioral strategy equilibria in discontinuous games with incomplete information (see He and Yannelis 2015a, 2016a; Carbonell-Nicolau and McLean 2015), which typically build on the equilibrium existence result of Reny (1999) for discontinuous games with complete information. However, as demonstrated by counterexamples in He and Yannelis (2015a), the equilibrium existence result in the incomplete information framework is not a straightforward adaptation of the result of Reny (1999). In order to generalize the result of Reny (1999) to asymmetric information, one has to introduce some exogenous assumptions.

In this note, we adopt the maximin expected utility of Gilboa and Schmeidler (1989) (see also de Castro and Yannelis 2009).Footnote 2 The main result shows that by working with the maximin preferences, the existence of equilibria in games with incomplete information follows directly from the existence of equilibria for every ex post game.Footnote 3 As a result, the maximin framework solves the equilibrium existence issue without introducing any additional conditions. To demonstrate the usefulness of the main result, we present a timing game with asymmetric information as an illustrative example, which has an equilibrium when players have maximin preferences, but has no equilibrium when the Bayesian reasoning is adopted.

The rest of this note is organized as follows: Section 2 introduces the model of discontinuous games with asymmetric information. Section 3 reviews the result on deterministic discontinuous games and presents the main result of this note on the existence of equilibria when players adopt maximin preferences. An illustrative example is provided in Sect. 4.

2 Discontinuous games with asymmetric information

We consider an asymmetric information game

$$\begin{aligned} G=\{\Omega , (u_i,X_i,\mathcal {F}_i)_{i\in I}\}. \end{aligned}$$
  • The set of players is \(I=\{1,2,\ldots , N\}\).

  • The space \(\Omega \) contains countably many states, which represent the uncertainty of the world. Let \(\mathcal {F}\) be the power set of \(\Omega \).

  • For each \(i \in I\), \(\mathcal {F}_i\) is a partition of \(\Omega \), which denotes the private information of player i. Let \(\mathcal {F}_i(\omega )\) be the element of \(\mathcal {F}_i\) including the state \(\omega \).

  • Player i’s action space \(X_i\) is a nonempty, compact and convex subset of a topological vector space. Denote \(X=\prod _{i\in I}X_i\).

  • The mapping \(u_i:X\times \Omega \rightarrow \mathbb {R}\) is a random utility function representing the (ex post) preference of player i.

A random strategy of player i is a function \(x_i\) from \(\Omega \) to \(X_i\). The set of player i’s random strategies is denoted by \(\mathcal {L}_i=X_i^\Omega \). Let \(\mathcal {L}=\prod _{i\in I}\mathcal {L}_i\). A game G is called compact if \(u_i\) is bounded for ever \(i\in I\), that is, \(\exists M>0\), \(|u_i(x,\omega )|\le M\) for every \(x \in X\), \(\omega \in \Omega \) and \(i \in I\). A game G is said to be quasiconcave (resp. concave) if \(u_i(\cdot ,x_{-i},\omega )\) is quasiconcave (resp. concave) for every \(x_{-i} \in X_{-i}\), \(\omega \in \Omega \) and \(i\in I\). For every \(\omega \in \Omega \), \(G_\omega =(u_i(\cdot , \omega ),X_i)_{i\in I}\) is called an ex post game.

3 Existence of equilibrium under ambiguity

3.1 Deterministic case

We shall first review the results on discontinuous games with complete information.

Let \(G_d=(X_i,u_i)_{i=1}^N\) denote a deterministic discontinuous game, that is, \(\Omega \) is a singleton set. Given \(x\in X\), let \(u(x) = (u_1(x), \ldots , u_N(x))\) be the payoff vector of the game \(G_d\). Define \(\Gamma _d=\{(x,u(x))\in X\times \mathbb {R}:x\in X\}\), which is the graph of the payoff vector \(u(\cdot )\). Then \(\overline{\Gamma _d}\) denotes the closure of \(\Gamma _d\).

Definition 1

  1. 1.

    In the game \(G_d\), player i can secure a payoff \(\alpha \in \mathbb {R}\) at \((x_i,x_{-i}) \in X_i\times X_{-i}\) if there is a point \(\overline{x_i}\in X_i\) such that \(u_i(\overline{x_i}, y_{-i}) \ge \alpha \) for all \(y_{-i}\) in some open neighborhood of \(x_{-i}\).

  2. 2.

    The game \(G_d\) is payoff secure if for every \(i\in I\), every \((x_i, x_{-i})\in X_i\times X_{-i}\), and any \(\epsilon > 0\), player i can secure a payoff

    $$\begin{aligned} \left( u_i(x_i,x_{-i})-\epsilon ,\ldots ,u_i(x_i,x_{-i})-\epsilon \right) \end{aligned}$$

    at \((x_i, x_{-i})\in X_i\times X_{-i}\).

  3. 3.

    The game \(G_d\) is better-reply secure if whenever \((x^*, \alpha ^*)\in \overline{\Gamma _d}\) and \(x^*\) is not a Nash equilibrium, then some player j can secure a payoff strictly above \(\alpha _i^*\) at \(x^*\).

Definition 2

A game \(G_d\) is reciprocal upper semicontinuous if for any \((x, \alpha )\in \overline{\Gamma _d}\setminus \Gamma _d\), there is a player i such that \(u_i(x) > \alpha _i\).

Reny (1999) shows that a Nash equilibrium exists in a deterministic discontinuous game under the better-reply security property together with some regularity conditions. In addition, a game with the conditions of payoff security and reciprocal upper semicontinuity is better-reply secure.

Fact 1

[Reny (1999)] Every compact, quasiconcave and better-reply secure deterministic game has a Nash equilibrium.

3.2 General case under ambiguity

In the following, we shall consider discontinuous games with asymmetric information. Suppose that players could have multiple priors and are ambiguous. We follow the non-expected utility approach by adopting the notion of maximin preferences of Gilboa and Schmeidler (1989). For each player i, let \(M_i\) be the set of his possible priors such that for any \(\pi _i, \pi _i' \in M_i\), \(\pi _i(E) = \pi _i'(E)\) for any \(E \in \mathcal {F}_i\). That is, priors must be consistent with each other on player i’s private information partition. Without loss of generality, we assume that \(\pi _i(E)>0\) for any \(E\in \mathcal {F}_i\) and \(\pi _i \in M_i\). Given a strategy profile \(f\in \mathcal {L}\), the maximin expected utility (MEU) of player i is

$$\begin{aligned} V_i(f) = \inf _{\pi _i \in M_i}\sum _{\omega \in \Omega } u_i(f(\omega ),\omega )\pi _i(\omega ). \end{aligned}$$

The ex ante game is denoted by \(G_0 = (V_i,\mathcal {L}_i)_{i\in I}\).

Definition 3

  1. 1.

    When players have maximin preferences, a strategy profile \(f\in \mathcal {L}\) is said to be an equilibrium if it is a Nash equilibrium in the game \(G_0\).

  2. 2.

    Suppose that \(M_i\) is a singleton set, and player i is restricted to choose \(f_i\) which is measurable with respect to \(\mathcal {F}_i\) for each \(i \in I\). Then f is said to be a Bayesian equilibrium if it is a Nash equilibrium in the ex ante game.

Remark 1

If \(M_i\) is a singleton set for each agent i, then the maximin expected utility above reduces to the standard Bayesian expected utility. If \(M_i\) is the set of all probability measures on \(\mathcal {F}\) which agree with each other on \(\mathcal {F}_i\), then it is the maximin expected utility considered in de Castro and Yannelis (2009).

In games with maximin preferences, priors must be consistent on the information partition of each player. The information asymmetry is captured by the MEU, and hence it is natural to relax the restriction of private information measurability. On the contrary, the information asymmetry in a Bayesian model is captured by the assumption of private information measurability of the strategy set of each player, i.e., each \(f_i\) is assumed to be private information measurable. If the private information measurability condition is relaxed in the Bayesian setup, then the game is reduced to be symmetric information.

It is demonstrated via counterexamples in He and Yannelis (2015a) that a Bayesian equilibrium may not exist in a discontinuous game with Bayesian preferences. They resolved this issue by proposing the “finite payoff security” condition. The following result shows that if we adopt the maximin preferences, then the existence of equilibria in the ex ante game follows immediately from the conditions that could guarantee the existence of Nash equilibria in ex post games.

Proposition 1

If an asymmetric information game G is compact and quasiconcave, every ex post game \(G_\omega \) is better payoff secure, and players are maximin preference maximizes, then there exists an equilibrium in the ex ante game \(G_0\).

Proof

Since the ex post game \(G_\omega \) is compact, quasiconcave and better-reply secure, there exists a Nash equilibrium \(f(\omega )\) in \(G_\omega \) by Fact 1. We claim that f is an equilibrium in the ex ante game \(G_0\).

Suppose otherwise. Then there exists some player i and strategy \(g_i\) such that \(V_i(f)< V_i(g_i, f_{-i})\). There exists a prior \(\pi _i \in M_i\) such that

$$\begin{aligned} \sum _{\omega \in \Omega } u_i(f(\omega ),\omega )\pi _i(\omega )&< \inf _{\pi _i' \in M_i}\sum _{\omega \in \Omega } u_i(g_i(\omega ), f_{-i}(\omega ), \omega )\pi _i'(\omega ) \\&\le \sum _{\omega \in \Omega } u_i(g_i(\omega ),f_{-i}(\omega ),\omega )\pi _i(\omega ), \end{aligned}$$

which implies that there exists a state \(\omega _1\in E\) such that \(\pi _i (\omega _1) > 0\) and

$$\begin{aligned} u_i(f(\omega _1), \omega _1) < u_i(g_i(\omega _1),f_{-i}(\omega _1), \omega _1). \end{aligned}$$

This is a contradiction. Therefore, f is an equilibrium of \(G_0\). \(\square \)

Remark 2

We would like to emphasize that in the setting where players adopt the Bayesian preferences and each ex post game is compact, quasiconcave and better payoff secure, even if we do not require the private information measurability for any player’s strategy, Reny (1999)’s theorem is still not applicable to conclude the existence of an equilibrium in the ex ante game. Indeed, He and Yannelis (2015a) show that the condition that every ex post game is quasiconcave is not sufficient to guarantee the quasiconcavity of the ex ante game.

4 Timing games with asymmetric information

We study a class of two-person, non-zero-sum, noisy timing games with asymmetric information. Such games can be used to model behavior in duels as well as in R&D and patent races. Let G be an asymmetric information timing game. The state space is \(\Omega \). For player i, the information partition is denoted as \(\mathcal {F}_i\) and the private prior \(\pi _i\) is defined on \(\mathcal {F}_i\). The action space for both players is [0, 1]. At state \(\omega \), the payoff of player i is given by

$$\begin{aligned} u_i(a_i,a_{-i},\omega )= {\left\{ \begin{array}{ll} p_i(x_i,\omega ), &{} \text{ if } x_i<x_{-i} \\ q_i(x_i,\omega ), &{} \text{ if } x_i=x_{-i}\\ h_i(x_{-i},\omega ), &{} \text{ otherwise } \end{array}\right. }. \end{aligned}$$

Suppose that the following conditions hold for \(i=1,2\), \(\omega \in \Omega \) and \(x\in [0,1]\):

  1. 1.

    \(p_i(\cdot ,\omega )\) and \(h_i(\cdot ,\omega )\) are both continuous and \(p_i(\cdot ,\omega )\) is nondecreasing,

  2. 2.

    \(q_i(x,\omega )\in \text{ co }\{p_i(x,\omega ), h_i(x,\omega )\}\),Footnote 4

  3. 3.

    if \(q_i(x,\omega ) + q_{-i}(x,\omega ) < p_i(x,\omega ) + h_{-i}(x,\omega )\), then \(\text{ sgn }(p_i(x,\omega ) - q_i(x,\omega )) = \text{ sgn }(q_{-i}(x,\omega ) - h_{-i}(x,\omega ))\).Footnote 5

As shown in Reny (1999), each ex post game is compact, quasiconcave and payoff secure. We claim that each ex post game is reciprocal upper semicontinuous. If \(q_i(x,\omega ) + q_{-i}(x,\omega ) \le p_i(x,\omega ) + h_{-i}(x,\omega )\), then we have that \(\text{ sgn }(p_i(x,\omega ) - q_i(x,\omega )) = \text{ sgn }(q_{-i}(x,\omega ) - h_{-i}(x,\omega ))\). This case has already been shown in Reny (1999); we only need to consider the case that \(q_i(x,\omega ) + q_{-i}(x,\omega ) > p_i(x,\omega ) + h_{-i}(x,\omega )\). The reciprocal upper semicontinuity in the latter case is obvious since there must be some \(i\in \{1,2\}\) such that \(q_i(x,\omega ) > p_i(x,\omega )\) or \(q_i(x,\omega ) > h_i(x,\omega )\). Therefore, if the conditions above hold and players are maximin preference maximizers, then this asymmetric information timing game has an ex ante equilibrium due to Proposition 1. The following example shows that an asymmetric information timing game may not possess an equilibrium if players have Bayesian preferences. However, this example has an equilibrium when all players have maximin preferences.

Example 1

The state space is \(\Omega =\{\omega _1,\omega _2,\omega _3,\omega _4\}\), where

$$\begin{aligned} \omega _1=\left( \frac{1}{2},\frac{1}{2}\right) , \, \omega _2=\left( \frac{1}{2},1\right) , \, \omega _3=(1,1), \, \omega _4=\left( 1,\frac{1}{2}\right) . \end{aligned}$$

The information partitions are

$$\begin{aligned} \mathcal {F}_1=\{\{\omega _1,\omega _2\},\{\omega _3,\omega _4\}\}, \, \mathcal {F}_2=\{\{\omega _1,\omega _4\},\{\omega _2,\omega _3\}\}. \end{aligned}$$

The ex post utility functions of players at state \(\omega =(t_1,t_2)\) are given as in the general model, where \(p_i(x,\omega )=x-t_i\), \(h_i(x,\omega )\equiv 0\) and

$$\begin{aligned} q_i(x,\omega )= {\left\{ \begin{array}{ll} x-t_i, &{} \text{ if } t_{i} < t_{-i}; \\ \frac{x-t_i}{2}, &{} \text{ if } t_i=t_{-i}; \\ 0, &{} \text{ if } t_{i} > t_{-i}. \end{array}\right. } \end{aligned}$$

Players 1 and 2 hold the common prior

$$\begin{aligned} \pi (\omega _1)=\pi (\omega _2)=\pi (\omega _3)=\frac{1}{3}, \quad \pi (\omega _4)=0. \end{aligned}$$

It is easy to see that this game satisfies all the specified conditions, and hence by Proposition 1, it possesses an equilibrium when both players are maximin preference maximizers. We claim that there is no Bayesian equilibrium in this game. By way of contradiction, suppose that \((x_1,x_2)\) is a Bayesian equilibrium.

We shall first show that \(x_i(\omega )\ge t_i\) at state \(\omega =(t_1,t_2)\) for \(i=1,2\). It is clear that \(x_1(\omega ),x_2(\omega ) \ge \frac{1}{2}\) for any \(\omega \in \Omega \); hence we only need to show \(x_1(\omega _3)=x_1(\omega _4)=1\) and \(x_2(\omega _2)=x_2(\omega _3)=1\). Suppose that \(x_1(\omega _3) =x_1(\omega _4) < 1\). If \(x_2(\omega _3)<x_1(\omega _3)\), then player 2 gets a negative payoff at the event \(\{\omega _2,\omega _3\}\), and he can choose \(x_2(\omega _2)=x_2(\omega _3)=1\) to be strictly better off. If \(x_2(\omega _3) \ge x_1(\omega _3)\), then player 1 gets a negative payoff at the event \(\{\omega _3,\omega _4\}\), and he can choose \(x_1(\omega _3)=x_1(\omega _4)=1\) to be strictly better off. Thus, \(x_1(\omega _3)=x_1(\omega _4)=1\). Similarly, we can check that \(x_2(\omega _2)=x_2(\omega _3)=1\), as player 2 will otherwise get a negative payoff at the event \(\{\omega _2,\omega _3\}\).

Now we consider the choice of player 2 at state \(\omega _1\).

  1. 1.

    If \(x_2(\omega _1)=\frac{1}{2}\), then the best response of player 1 at the event \(\{\omega _1,\omega _2\}\) is to choose the strategy \(x_1(\omega _1)=x_1(\omega _2)=1\). However, in this case, there is no best response for player 2 at the state \(\omega _1\).

  2. 2.

    If \(x_2(\omega _1) = 1\), then there is no best response for player 1 at the event \(\{\omega _1,\omega _2\}\).

  3. 3.

    Suppose that \(x_2(\omega _1)=a \in (\frac{1}{2},1)\). If \(x_1(\omega _1)=x_1(\omega _2) \in [\frac{1}{2},a)\), then player 1 can always slightly increase his strategy to be strictly better off. If \(x_1(\omega _1)=x_1(\omega _2) = a\), then player 1 can always slightly decrease his strategy to be strictly better off. If \(x_1(\omega _1)=x_1(\omega _2) \in (a,1]\), then the best response of player 1 must be \(x_1(\omega _1)=x_1(\omega _2) = 1\), which implies that there is no best response for player 2 as shown in point (1).

Therefore, there is no Bayesian equilibrium.