Introduction

Electric vehicles (EVs) are indicated as a promising alternative to fossil fuel-based vehicles (FVs), which provide a direct path for carbon emissions reduction (Teixeira et al. 2015; Du et al. 2019). However, the EVs industry development is still in progress, including extending the life span of rechargeable batteries, improving the one-charge driving range, and so on, which results in limited market shares (Plötz et al. 2014; Junquera et al. 2016; Kim et al. 2018). For example, the sales of EVs were 0.77 million by 2017, which only accounted for 2.7% of total vehicle sales in China (CAAM 2018). China intends to increase the sale of EVs to 5 million by 2020, indicating that there is still a huge market gap (Hao et al. 2017). In terms of supporting the development of the EVs market, there is little dispute that government plays a key role through enacting incentive policies. For instance, since 2012, China’s central government has implemented a direct price subsidy policy for consumers who purchase EVs (Liu et al. 2017). However, the government may face uncertainties in terms of incentive policy performance if EVs manufacturers do not actively respond.

Game theory is powerful to investigate interactions among players with conflicts, and their decisions may affect others (Zhao et al. 2013; Gao et al. 2018). The solution of a game is to help players determine their own most favorable strategic actions by predicting those of others based on their expectations of maximized payoff (Zhao et al. 2012). In such a context, this study employs an evolutionary game theoretical analysis to examine the possible impacts of policy incentives on EVs enterprises and consumers. System dynamics (SD) is used to simulate the created game scenarios. The results may provide insight into optimal policy making in regard to the promotion of EVs industry development, while helping enterprises to seek for an equilibrium between economic and environmental performance.

The rest of the paper is constituted as follows: The “Literature review” section presents the relevant literature to highlight the gap regarding incentive policies for EVs industry development and game theoretical application in regard to green supply chain management. The game theoretical analysis and its associated system dynamics simulation are introduced in the “Game theory applications to green supply chain management” section. The “An illustrative case example” section gives a case example to demonstrate the model application. The results of the game simulation and their implications are shown in the “Results and discussion” section. The “Conclusions” section gives the conclusions and lays out limitations to indicate opportunities for further research.

Literature review

Overview of incentive policies for EVs industry development

There are a number of studies focusing on the possible impacts of incentive policies on EVs industry development, including EVs production and consumption. Gallagher and Muehlegger (2011) predicted the production of hybrid powered vehicles under state tax incentives. Additionally, Hirte and Tscharaktschiew (2013) measured the optimal rate of subsidies for the purchase of EVs by consumers. Zhang (2014) investigated the individual influence of subsidies and consumer demand on strategic actions in regard to EVs production. Hao et al. (2015) conducted a cost comparison between conventional and battery power-driven vehicles in China and found that the latter was cost competitive due to introduction of a subsidy policy. Similarly, Noori and Tatari (2016) developed an agent-based model to predict the marketing share of five different vehicles, in which governmental subsidy was considered as an important variable. Furthermore, Bjerkan et al. (2016) compared the performance of two typical incentives, i.e., exemptions from purchase tax or value-added tax, to identify which was critical for the purchase of EVs by consumers. Liu et al. (2017) presented an evolutionary game to show that subsidy plays a key role in stimulating EVs industry development. Yang et al. (2018) applied a two-stage optimization model to identify that there was a positive relationship between governmental subsidy scheme and consumers’ acceptance of battery electric vehicles (BEVs).

These above-mentioned studies mainly focused on examining the performances of individual policy incentives on EVs industry development. Few of them investigated the synergetic impacts of combined policies. Moreover, these studies mainly described the response from the perspective of EVs enterprises, but paid little attention to their interactions with other stakeholders. This study thus considers a game between enterprise and consumer. Furthermore, a price subsidy and preferential taxation are selected as the main policy incentives in order to investigate their synergetic influences on the EVs industry.

Game theory applications to green supply chain management

There are a number of stakeholders involved in a supply chain network, including supplier, manufacturer, retailer, and consumer, who may face conflicting objectives in their decision making (Ji et al. 2015). In this context, game theory is a useful tool for addressing this dilemma and reinforcing coordination among the stakeholders. A number of studies have discussed the application of game theory to supply chain management. For example, Sheu and Chen (2012) proposed a three-stage game-theoretic model to investigate how governmental financial intervention acts on green supply chain competition. A similar study was conducted by Hafezalkotob et al. (2016), who established a game in stimulating supply chains by imposing governmental taxation and subsidies. Hu et al. (2014) developed an oligopoly game to investigate competition among the sectors of manufacture in a supply chain. Furthermore, Chen and Xiao (2015) presented a game with uncertainties to measure cooperation efficiency of the players involved in a supply chain. Guo et al. (2016) applied game theory to analyzing the influence of governmental subsidies on the distribution of social profits of supply chain stakeholders. Lastly, Yang and Xiao (2017) further created a game model to examine interactions among multi-stakeholders, i.e., government, manufacturer, and retailer, to enhance their coordination.

A conventional game is usually premised upon the assumption that the involved players are perfectly rational and strive to maximize their utilities by considering all possibilities and choosing the optimal action, which may deviate from actual decision making (Liu et al. 2015). Evolutionary game theory fills such gaps by hypothesizing that players have bounded rationality according to their available information and cognitive limitations in order to observe the probability of change in regard to their strategic actions (Jiang et al. 2018a). Barari et al. (2012) proposed an evolutionary game to analyze interplay between producer and retailer in triggering green practices while maximizing their economic profits. Similarly, Tian et al. (2014) examined the managerial performance of green supply chain by using evolutionary game theoretical analysis. Zhao et al. (2016) further combined evolutionary game theory and system dynamics to investigate the possible responses of key enterprises within an air conditioner’s supply chain network to a carbon labeling scheme. Additionally, Mahmoudi and Rasti-Barzoki (2018) applied evolutionary game theory to modeling behavioral variation related to the Indian textile supply chain stakeholders under different government financial interventions.

The above-mentioned studies were the typical cases to demonstrate the applications of evolutionary game theoretical analysis, which are insightful to highlight our method. A game is solved by seeking for Nash equilibrium, indicated as a unique prediction from possible strategic actions among players with a best response (Zhao et al. 2015). However, such equilibrium indicates a static state, by which its formation has been omitted, i.e., the dynamic process for seeking such an equilibrium state has been omitted by classical game solution (Zhao et al. 2018). System dynamics fill such gap by using visual simulation to help the game players better understand how a game evolves (Zhao et al. 2016). This study thus applies SD to simulating the created game scenario, to seek for optimal policy making on sustainable development of EVs industry.

The evolutionary game

Construction of game theoretical model

From a supply chain perspective, enterprise and consumers play the key roles of production and consumption in regard to driving EVs development. In this case, the game incorporates these two players who are hypothesized as having bounded rationality, whose decision making is limited by information, cognition, and time (Safarzyńska and Van den Bergh 2018). For instance, consumers may lose trust in new products due to their purchasing experiences, resulting in certain degrees of risk perception (Wang et al. 2018). Second, rational individuals are intended to maximize their self-interests (Jiang et al. 2018b). This further indicates that enterprises and consumers do not have an enforceable commitment, as the former prefers making business decisions based on controlled resources rather than cooperation with the latter (Dinner et al. 2014). Enterprise has two strategic options: One is to produce electric vehicles (EI); another is to produce fossil fuel-based vehicles (EC); the enterprise’s payoffs corresponding to these two options are denoted as \(\varPi_{\text{e}}^{g}\) and \(\varPi_{\text{e}}^{c}\), respectively. The consumer has two strategic options: One is to buy an electric vehicle (BE), while another is to buy a fossil fuel-based vehicle (BC). The consumer’s payoffs corresponding to these two options are denoted as \(U_{\text{c}}^{g}\) and \(U_{\text{c}}^{n}\), respectively.

According to the consumers’ payoffs defined by Liu et al. (2017), the payoffs related to the purchase of electric and fossil fuel-based vehicles are adjusted respectively, given as follows:

$$U_{\text{c}}^{g} = G_{g} \lambda_{g} - P_{g}$$
(1)
$$U_{\text{c}}^{n} = G_{n} \lambda_{n} - P_{n}$$
(2)

If \(U_{\text{c}}^{g} = U_{\text{c}}^{n}\), then a boundary is determined, indicating that consumer obtains the same utility from the purchase of the EVs or the FVs. Let this boundary be denoted as \(g_{gn}\), and \(g_{gn} = \frac{{P_{g} - P_{n} }}{{\lambda_{g} - \lambda_{n} }}\). When \(U_{\text{c}}^{n} = 0\), the indifference point (\(g_{nn}\)) between buying a FV and buying nothing is obtained, which is expressed by \(g_{nn} = \frac{{P_{n} }}{{\lambda_{n} }}\).

Consumer’s attitude to EVs and FVs is hypothesized as symmetric (Tian et al. 2014). The corresponding functions of market demand for EVs and FVs are given as follows (Liu et al. 2017):

$$Q_{g} = 1 - g_{gn} = \frac{{\lambda_{g} - \lambda_{n} - P_{g} + P_{n} }}{{\lambda_{g} - \lambda_{n} }}$$
(3)
$$Q_{n} = g_{gn} - g_{nn} = \frac{{\lambda_{n} P_{g} - \lambda_{g} P_{n} }}{{\lambda_{n} \left( {\lambda_{g} - \lambda_{n} } \right)}}$$
(4)

Thus, enterprise’s payoffs functions for producing EVs and FVs are defined as follows:

$$\varPi_{\text{e}}^{g} = \left( {P_{g} - C_{g} } \right)\left( { \frac{{\lambda_{g} - \lambda_{n} - P_{g} + P_{n} }}{{\lambda_{g} - \lambda_{n} }}} \right)$$
(5)
$$\varPi_{\text{e}}^{c} = \left( {P_{n} - C_{n} } \right)\left( { \frac{{\lambda_{n} P_{g} - \lambda_{g} P_{n} }}{{\lambda_{n} \left( {\lambda_{g} - \lambda_{n} } \right)}}} \right)$$
(6)

A payoff matrix is constructed on account of the above assumptions, as shown in Table 1.

Table 1 Payoff matrix

Let x represent the proportion of enterprises that select the strategy EI, while 1 − x be the proportion of enterprises that select the strategy EC. Similarly, y represents the proportion of consumers who choose the strategy BE, and 1 − y is the proportion of consumers who choose the strategy BC. Thus, (x, y) ∈ [0, 1] × [0, 1].

The expected payoffs of enterprises for taking actions EI and EC are defined as \(f_{\text{EI}}\) and \(f_{\text{EC}}\), respectively, expressed as follows:

$$f_{\text{EI}} = y\left( {\varPi_{\text{e}}^{g} + W_{\text{e}} + T_{\text{e}} } \right) + \left( {1 - y} \right)\left( { - C_{g} } \right)$$
(7)
$$f_{\text{EC}} = y\left( { - \,C_{n} } \right) + \left( {1 - y} \right)\varPi_{\text{e}}^{c}$$
(8)

Similarly, the expected payoffs of consumers for taking actions BE and BC are defined as \(f_{\text{BE}}\) and \(f_{\text{BC}}\) respectively, expressed as follows:

$$f_{\text{BE}} = x\left( {U_{\text{c}}^{g} + W_{\text{c}} } \right) + \left( {1 - x} \right)R_{n}$$
(9)
$$f_{\text{BC}} = xR_{g} + \left( {1 - x} \right)U_{\text{c}}^{n}$$
(10)

The average expected payoffs of the enterprises (\(f_{\text{E}}\)) and consumers (\(f_{\text{B}}\)) are given as follows:

$$f_{\text{E}} = xf_{\text{EI}} + \left( {1 - x} \right)f_{\text{EC}}$$
(11)
$$f_{\text{B}} = yf_{\text{BE}} + \left( {1 - y} \right)f_{\text{BC}}$$
(12)

The rate of change of a selected strategy is equal to its expected payoffs subtracting the average expected payoffs (Friedman 1991). Thus, the replicator dynamic equations corresponding to the enterprises and consumers are:

$$\left\{ {\begin{array}{l} {F\left( x \right) = \frac{{{\text{d}}x}}{{{\text{d}}t}} = x\left( {f_{\text{EI}} - f_{\text{E}} } \right) = x\left( {1 - x} \right)\left[ {y\left( {C_{g} + C_{n} + \varPi_{\text{e}}^{g} + \varPi_{\text{e}}^{c} + W_{\text{e}} + T_{\text{e}} } \right) - \left( {\varPi_{\text{e}}^{c} + C_{g} } \right)} \right]} \\ {F\left( { y} \right) = \frac{{{\text{d}}y}}{{{\text{d}}t}} = y\left( {f_{\text{BC}} - f_{\text{B}} } \right) = y\left( {1 - y} \right)\left[ {x\left( {U_{\text{c}}^{g} + W_{\text{c}} + U_{\text{c}}^{n} - R_{n} - R_{g} } \right) + \left( {R_{n} - U_{c}^{n} } \right)} \right] } \\ \end{array} } \right.$$
(13)

Construction of SD model

In an evolutionary game, players constantly learn from other players by comparing their payoffs with others to adjust their strategic actions, which is described as feedback system behavior (Liu et al. 2015). SD is capable of simulating this type of complex system behavior by using a stock flow diagram to reflect the causal loop feedback structure (Aslani et al. 2014). Figure 1 shows the causal loop diagram of the SD model. The feedback loops are constituted by the reinforcing and balancing loops, in which the former acts on the propagation effects of the involved variables to result in growth or decrease, while the latter counters such a change to push into an opposite direction (Teng et al. 2018). There are three feedback loops in the study:

Fig. 1
figure 1

Causal loop diagram of the model

  1. Reinforcing loop Enterprise’s economic profits of producing electric vehicle → probability of producing electric vehicle → electric vehicle production → enterprise’s economic benefit from incentive policy → enterprise’s economic profits of producing electric vehicle.

    When there are profits for the enterprise to produce electric vehicle, the probability of enterprise’s producing electric vehicle may be increased to result in expansion of the production. With the increase in production, the enterprise may receive more benefits from governmental incentives, which further increases enterprise’s profits.

  2. Balancing loop Subsidy → probability of consumer purchasing electric vehicle → sales of electric vehicle → subsidy.

    The increase in price subsidy may give rise to a high probability that consumer purchases electric vehicle, and thus increase the sales of the electric vehicle. Consequently, the government intends to reduce the subsidy gradually to alleviate the financial pressure.

  3. Balancing loop Subsidy → probability of consumer purchasing fossil fuel-based vehicle → sales of fossil fuel-based vehicle → subsidy.

    As the price subsidy to consumer increases, the probability of purchasing fossil fuel-based vehicle decreases, which further reduces sales of fossil fuel-based vehicle. Consequently, the government intends to reduce the subsidy gradually.

The Vensim PLE software package was used to construct a SD model for the proposed evolutionary game between enterprise and consumer, as shown in Fig. 2. All the involved variables and their attributive information are given in Table 2.

Fig. 2
figure 2

System dynamics-based evolutionary game

Table 2 Different variables defined in the SD model

An illustrative case example

An illustrative case example based on China’s electric vehicle industry is given to demonstrate how the game evolves with implementation of different policy incentives. In the last decade, China’s electric vehicles industry has experienced rapid development (Wang et al. 2017). Nevertheless, the marketing share of EVs is in its infancy and accounted for less than 3% (Du and Ouyang 2017). To further incentivize the development of the EVs industry, a series of interrelated policies has been implemented by China’s government. Currently, there are 175 policies promulgated from various levels during the period 2006 to 2016, including national, regional, and local, among which national policies make up 29.71%, regional 6.29%, and local 64.00% (Zhang and Bai 2017). The performance of these policy incentives still needs to be examined.

Table 3 gives the primary data of the input parameters for the SD model, which are mainly sourced from Ministry of Finance of the People’s Republic of China, the China Association of Automobile Manufacturers, and similar studies (Zhao et al. 2016, 2018). Midsize cars in an average price of 0.2 million RMB were taken as the target vehicles for the game theoretical analysis. The average market price of EVs is approximately 25% more than FVs (Tian et al. 2014).

Table 3 The data for the input parameters

A series of policies has been enacted by China’s central government to incentivize EVs marketing development. In 2012, the government provided price subsidies to the consumers who purchased EVs based on their travel distance (Liu et al. 2017). Four years later, the central government decided to reduce the subsidies at a rate of 20% every 2 years during the period from 2017 to 2020 (Zhang and Bai 2017). The current standard of subsidy is derived from the Ministry of Finance of the People’s Republic of China (2018), indicating that consumers may receive a price subsidy varying from 15,000 RMB to 50,000 RMB according to the driving range of their purchased EVs. For common driving ranges related to midsize cars, the subsidy is set as 30,000 RMB per car. The existing subsidy given to consumers is a one-off price subsidy, which only aims to compensate the consumer’s direct expenditure on the EVs purchase. In this context, this study assumes that the subsidies are provided by enterprises to consumers and then reimbursed by the government, while the subsidy to enterprises is consistent with that to consumers.

In addition, the government has proposed policies on tax abatement to encourage the production of EVs (Zheng et al. 2018). The general taxation rate is 25% on an enterprise’s income (Zhao et al. 2016). For the high-tech industries, including the EVs industry, the Central Government implements a taxation rate of 15% on an enterprise’s income (MOST 2016). This study thus takes the difference between the general taxation rate and the taxation rate of high-tech industries as the preferential taxation rate for further simulation. In this context, γ is set as 15%.

Results and discussion

Two scenarios have been built to investigate how an enterprise responds to the governmental incentive policies, in which Scenario 1 mainly investigates enterprise’s response to the static incentive policies, while Scenario 2 focuses on the impact of dynamic incentive polices. By taking subsidy as an example, two categories were defined, namely static and dynamic subsidies, to investigate their influences on EVs enterprises’ responses. Since a one-off financial subsidy that aims to compensate for the consumer expenditure on the purchase of EVs has been widely adopted in developing economies (Du et al. 2019), Scenario 1 considers the subsidy as a fixed price subsidy per electric vehicle purchase. Since EVs development may be slow to respond to a flat rate subsidy policy (Liu et al. 2017), Scenario 2 considers a dynamic subsidy policy, i.e., the government aims to incentivize rapid development of EVs industry by giving a higher subsidy during the initial simulation period, and gradually reduces its intensity during the rest period of simulation. Specifically, the subsidies were provided to compensate the cost for the EVs enterprises and for the consumers to purchase EVs, respectively. The taxation rate was set by analogy to the subsidy to assess the enterprises’ responses. To verify the simulation results, game theoretical analysis regarding the evolutionary equilibrium stability was performed and was given in “Appendix.”

Simulation results of Scenario 1

By substituting the data of input parameters in Eq. (13), 4 pure equilibria and 1 mixed equilibrium were obtained:

$$X_{1} = \, \left( {0, \, 0} \right), \, X_{2} = \, \left( {0, \, 1} \right), \, X_{3} = \, \left( {1, \, 0} \right), \, X_{4} = \, \left( {1, \, 1} \right), \, X_{5} = \, \left( {10/21, \, 21/47} \right)$$

By taking X5 as an example, the default probabilities that an enterprise takes action in regard to EVs production were \(x = 0.3\;{\text{and}}\;x = 0.8\), respectively. As shown in Fig. 3, the probability that an enterprise chooses strategic action EI fluctuated during the simulation period, indicating that there was no stable state. As the game iterated, the amplitude increased. For different initial values, the amplitude varied. For example, the amplitude corresponding to \(x = 0.8\) was greater than that corresponding to \(x = 0.3\).

Fig. 3
figure 3

Enterprises taking action on mixed strategy X5 under the static policies

Simulation results of Scenario 2

As previously mentioned, government in the scenario intends to provide subsidies to incentivize EVs production and consumption during the initial period of the simulation, followed by a gradual decrease in the subsidy. Similarly, the government also implements a dynamic preferential taxation policy to incentivize the production of EVs by enterprises. In regard to this premise, the utilities of the subsidy and preferential taxation are presented as follows:

$$W_{\text{e}}^{\prime } = W_{\text{e}} \left( {1 - x} \right);\;W_{\text{c}}^{\prime } = W_{\text{c}} \left( {1 - y} \right);\;T_{\text{e}}^{\prime } = T_{\text{e}} \left( {1 - x} \right)$$
(14)

where \(W_{\text{e}}^{\prime }\) represents the subsidy to enterprises under the dynamic incentive policies; \(W_{\text{e}}\) represents the subsidy to enterprises under the static incentive policies; \(W_{\text{c}}^{\prime }\) represents the subsidy to consumers under the dynamic incentive policies; \(W_{\text{c}}\) represents the subsidy to consumers under the static incentive policies; \(T_{\text{e}}\) represents the taxation preference on enterprises under the static incentive policies; \(T_{\text{e}}^{\prime }\) represents the taxation preference on enterprises under the dynamic incentive policies; x represents the proportion of enterprises that take the strategic action EI; and y represents the proportion of consumers who choose the strategic action BE.

At the same time, the SD model was adjusted accordingly, as shown in Fig. 4.

Fig. 4
figure 4

System dynamics model for the dynamic incentive policies

Figure 5 shows enterprises’ responses to the two dynamic incentive policies. It is clear that the probability that enterprises choose the strategic action EI fluctuates in a smaller amplitude, which ultimately converges, reflecting that there is an evolutionary stable strategy (ESS). An ESS is deemed as a strategy that cannot be invaded by any other alternative strategy, which is self-enforcing and no player can possess more benefits unilaterally (Smith and Price 1973).

Fig. 5
figure 5

Responses of enterprises to the dynamic policy incentives

Further, these two incentive policies give rise to the same equilibrium value, but the dynamic preferential taxation policy results in faster convergence and smaller amplitude. Zhao et al. (2016) obtained similar results through an analysis of policies and identified that preferential taxation was more effective than direct subsidy to facilitate clean technology diffusion.

Figure 6 shows EVs enterprises in response to the direct subsidy given to different stakeholders. Comparing the subsidy to enterprises with that to consumers, the latter has a faster convergence rate to generate equilibrium, indicating that enterprises prefer taking the strategic action EI. This result indicates that the direct subsidy to consumers may be better than that to enterprises for the EVs industry development. One possible reason is that consumer may actively drive market demand, by which it is critical to affect business operations (Zhou et al. 2009). The subsidy to consumers may encourage their purchasing behavior; this is generally reflected in China’s policy incentives which have transitioned in focus from producer-orientated to consumer-orientated (Xu and Su 2016).

Fig. 6
figure 6

Enterprises’ responses to different subsidies

Figure 7 shows enterprises’ response to the combination of subsidies and preferential taxation. It is clear that the designed policy combination achieves a larger equilibrium in a short period. In such case, it is implied that the combination of policy incentives may have a positive impact on the EVs industry development.

Fig. 7
figure 7

Enterprises’ responses to the combination of the policy incentives

Discussion

The EVs industry development generally involves the coordination of three main stakeholders, namely enterprises, consumers, and governments (Zheng et al. 2018). Government is responsible in developing appropriate policies to lead the EVs industry toward sustainability. Specifically, the price subsidy is considered as a key governmental policy tool (Du and Ouyang 2017). Currently, this measure mainly targets EVs consumers, to exempt their vehicle and vessel tax (Zhang and Bai 2017). However, such mechanisms are stubborn, which may restrict EVs development not only in production but also in consumption (Liu et al. 2017). This phenomenon has also been verified by our SD simulation results, which call for an improvement. Thus, dynamic incentives are proposed to fill such a gap, which help both players to maximize their payoffs and achieve equilibrium in a short period according to the SD simulation results. But even the dynamic incentives is still a continuous incentive mechanism, which may not only incur a financial risk posed to the government, but also result in enterprises’ dependence on incentives for their survival (Zhao et al. 2016). Additionally, incremental innovation is the common response of enterprises to policy incentives through investment on technologies with short-term paybacks (Oltra and Jean 2009). To prevent such dependence, the simulation results imply that governmental policy needs to be designed flexibly, ultimately to arouse radical innovation in the EVs industry.

As discussed by Zhou et al. (2009), market demand plays a critical role in business operations. The sale of EVs is strongly dependent on consumers’ acceptance (Rezvani et al. 2015). Although there are some barriers to the diffusion of EVs, including driving range, coverage of charging infrastructures and battery recharging, a large market demand still exists (Egbue et al. 2017). For example, a survey revealed that 37.2% of the US consumers are willing to buy an electric vehicle regardless of its price (Tan et al. 2014). The potential market demand may bring business opportunities to automobile enterprises. In such case, it is crucial that consumers’ concerns should be incorporated into design of policy incentive instruments to facilitate EVs industry development.

The study contributes policy-making implications to the transition toward low-carbon consumption. From a life cycle perspective, electric vehicle is efficient in reducing direct carbon emissions in its usage (Girardi et al. 2015). For example, purchase of an electric vehicle is expected to reduce 6.75 kg of direct carbon emissions per 100 km of driving, compared to that of a fossil fuel-based vehicle (Zhang and Han 2017). Our results thus indicate governmental incentives (e.g., a price subsidy) are necessary and efficient to guide consumers to purchase EVs instead of FVs, ultimately to change their purchasing behaviors toward low-carbon consumption. With increasing demand of electric vehicles, enterprises call for incentive policies to facilitate EVs marketization. Our results further propose to apply dynamic incentives to market development, due to their flexibilities in implementation. For example, enterprises are encouraged to trigger market vitality through research and development to avoid excessive reliance on the incentives (Lieven 2015; Liu et al. 2017).

Conclusions

This study constructs an evolutionary game to examine enterprises’ response to incentive policies in facilitating EVs industry development. System dynamics is used in the simulation of the created game scenarios: one with static policy incentives and one with dynamic policy incentives. The simulation results show that the dynamic policy incentives have better performance in regard to the development of the EVs industry and that preferential taxation is more efficient than the price subsidy to the enterprises. These results offer insight into the formulation of appropriate policies in incentivizing the development of EVs industry.

However, there is still room for future improvement. First, there are some model parameters derived from similar studies, through which the characteristics of the EVs industrial dilemma may not holistically be indicated. In addition to the incentive mechanisms, sanction measures have been omitted for the reason that China’s EVs industry is still in its infancy of development. Third, although government is an important stakeholder, its interaction with consumers has been omitted. Future research may focus on improvement of the game theoretical analysis, to examine the cooperative effect of the combination of both incentive and punitive policies, and investigate interactions among government, enterprise, and consumer.