Abstract
Serious games allow immersion and interaction with a virtual world that can be used to support training. To be engaging and encourage learning, games must include a clear educational gain and must be scripted by the objectives of the course designer. Games’ evaluation is therefore essential. Finding the right game that best suits the needs of any Instructional Designer is often a laborious task. In this paper, we aim applying ontology matching algorithms to both games and IMS-LD compliant Learning processes to decide whether a game could be entirely integrated to the e-Learning process or should be adapted. For that aim, we have chosen ontologies as a relevant formalism for both IMS-LD and game theory.
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Ghannem, A., Khemaja, M. (2013). Towards Effective Evaluation of Serious Games in Relation to Educational Objectives. In: Ma, M., Oliveira, M.F., Petersen, S., Hauge, J.B. (eds) Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, vol 8101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_27
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DOI: https://doi.org/10.1007/978-3-642-40790-1_27
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