Abstract
Proxemics is the terminology used to describe spatial relationships among humans while communicating with each other. It could be interesting to apply the proxemics theory to the domain of human computer interaction, namely proxemic interaction. Computers, unlike people, find it hard to interpret instantly and precisely the user’s nonverbal hints, such as body postures, movement, and distance. With the development of computer vision, these tasks can be performed with simple devices. In this paper, we build the abstract model for calculation in proxemic interaction, and further illustrate the prototype based on research life in the lab. We then describe evolution of the prototype through investigation of proxemic interaction. Finally, we ask users for their opinion via a preliminary user study and usability test. Our study shows that users are attracted by this kind of interaction, and especially by the application scenario in the lab with a large public screen.
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Jin, H., Xu, T., David, B., Chalon, R. (2013). Proxemic Interaction Applied to Public Screen in Lab. In: Streitz, N., Stephanidis, C. (eds) Distributed, Ambient, and Pervasive Interactions. DAPI 2013. Lecture Notes in Computer Science, vol 8028. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39351-8_41
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DOI: https://doi.org/10.1007/978-3-642-39351-8_41
Publisher Name: Springer, Berlin, Heidelberg
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