Abstract
Work-related stress is a large occupational risks in the Netherlands but interventions to reduce this risk are not implemented in organizations. The characteristics of a serious game make it a useful training tool for managers to raise awareness on their role in stimulating work engagement and managing work-related stress. In this research project a serious game for managers is developed and implemented and will be evaluated as an intervention to reduce work-related stress and raise work-engagement among employees. The evaluation will be done in a longitudinal case-control study, using a generic, standardized evaluation framework for validation of serious games. Focus of the evaluation will be on the direct effects of playing the game and on long-term effects, cf. transfer of training. In this paper the development of the game and the design for the evaluation study will be described.
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Wiezer, N., Bakhuys Roozeboom, M., Oprins, E. (2013). Serious Gaming Used as Management Intervention to Prevent Work-Related Stress and Raise Work–Engagement among Workers. In: Duffy, V.G. (eds) Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management. Human Body Modeling and Ergonomics. DHM 2013. Lecture Notes in Computer Science, vol 8026. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39182-8_18
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DOI: https://doi.org/10.1007/978-3-642-39182-8_18
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