Abstract
This paper presents the results of a study about how first-person players perceive and describe their gameplay experience, what type of interface representations they consider disruptive and why. The intention to unveil fine-grained information by giving voice to players required the adoption of qualitative methods. In qualitative research, the size of the sample is less important than its adequacy. We worked with an information-rich sample of seven male volunteers, ages 16 to 40, which took part in an experiment composed by a profiling questionnaire, a two-step individual gaming session with DICE’s Battlefield 3 and semi-structured interviews. Results indicate that the integration of interface elements to the gameworld can be disruptive even when it does not compromise usability or efficiency. Smooth gameplay experience requires (a) careful balance of the level of information available at any given point and (b) aesthetical and functional coherence, internally and in relation to the gameworld.
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Fragoso, S. (2014). Interface Design Strategies and Disruptions of Gameplay: Notes from a Qualitative Study with First-Person Gamers. In: Kurosu, M. (eds) Human-Computer Interaction. Applications and Services. HCI 2014. Lecture Notes in Computer Science, vol 8512. Springer, Cham. https://doi.org/10.1007/978-3-319-07227-2_56
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DOI: https://doi.org/10.1007/978-3-319-07227-2_56
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