Abstract
Virtual tourism aided by revolutionary technologies—including virtual reality (VR), augmented reality (AR), and livestreaming (LS)—has been the topic of increased discussion among practitioners and academics as an innovative yet sustainable means of achieving tourism recovery. The emergence of virtual tourism provides a means of traveling and explorations of new places and has opened the possibilities for people to experience places and activities they may not have had the opportunity to have before. With these cutting-edge technologies, consumers’ wellbeing is creatively achieved and enhanced. Given the scarcity of literature on this topic, this chapter elaborates on the scope of virtual tourism, provides exemplary cases of its applications, synthesizes existing knowledge on this topic, and postulates new perspectives and priorities for future research endeavors. Furthermore, this chapter thoroughly examines the intricate connections between virtual tourism and consumer wellbeing, which has attracted considerable attention both in practice and in academia.
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Glossary
- Virtual reality
-
A 3D simulation that features vivid and lifelike digital graphics to activate all sensory receptors and consequently captivate the user in an immersive experience.
- Augmented reality
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A technology that seamlessly overlays and integrates digital media onto the physical realm to relay information and interact with users.
- Wellbeing
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A multi-dimensional concept that describes a state of complete physical, mental, and social wellbeing, not merely the absence of disease or infirmity.
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Zhang, T.(., Hacikara, A. (2023). Virtual Tourism and Consumer Wellbeing: A Critical Review, Practices, and New Perspectives. In: Uysal, M., Sirgy, M.J. (eds) Handbook of Tourism and Quality-of-Life Research II. International Handbooks of Quality-of-Life. Springer, Cham. https://doi.org/10.1007/978-3-031-31513-8_37
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