Abstract
With the continuous development and progress of science and technology, there are many new technologies. As the most advanced technology, VR technology has attracted worldwide attention and attention from its application and development. In order to meet the needs of future development, Japanese education has begun to try to combine education with VR technology to promote the development of Japanese education industry. This paper studies the application of VR technology in the field of Japanese, using the methods of literature review and questionnaire survey, deeply studies the concept, essence and characteristics of VR technology, constructs vr virtual simulation training scene, analyzes the application of VR technology in Japanese education research, and draws a conclusion. At present, VR technology accounts for the highest proportion in the field of education, reaching 50.8%; teachers’ understanding of VR technology reaches 80%, which is very helpful for the application of VR technology in Japanese education. The research has certain research significance and practical value, which can promote the reform and innovation of Japanese education methods, better improve the teaching effect and improve students’ interest in learning Japanese.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Menin, A., Torchelsen, R., Nedel, L.: An analysis of vr technology used in immersive simulations with a serious game perspective. IEEE Comput. Graph. Appl. 38(2), 57–73 (2018)
Cynthia, H.H., Wu, H.: Technology for real estate education and practice: a VR technology perspective. Prop. Manage. 38(2), 311–324 (2020)
Aliyu, F., Talib, C.A.: Virtual reality technology. Asia Proc. Soc. Sci. 4(3), 66–68 (2019)
Maples-Keller, J.L., Bunnell, B.E., Kim, S.J., et al.: The use of virtual reality technology in the treatment of anxiety and other psychiatric disorders. Harv. Rev. Psychiatry 25(3), 103–113 (2017)
Donghui, C., Guanfa, L., Wensheng, Z., et al.: Virtual reality technology applied in digitalization of cultural heritage. Clust. Comput. 22(4), 1–2 (2017)
Hughes, S., Warren-Norton, K., et al.: Supporting optimal aging through the innovative use of virtual reality technology. Multimodal Technol. Interact. 1(4), 23–23 (2017)
Li, L., Yu, F., Shi, D., et al.: Application of virtual reality technology in clinical medicine. Am. J. Transl. Res. 9(9), 3867–3880 (2017)
Kubota, K.: Effects of Japanese compulsory educational reforms on household educational expenditure. J. Jpn. Int. Econ. 42(DEC.), 47–60 (2016)
Fujimura, Y., Mistilina, S.: How Japanese education boards frame teacher education as a training, learning, and policy problem. J. Educ. Teach. 46(1), 20–35 (2020)
Moore, J., Pun, S., Vacarello, A.: Nurse education the Japanese way. Nurs. Stand.: Off. Newspap. Roy. Coll. Nurs. 32(24), 36 (2018)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Qin, G., Gao, L. (2021). Application of VR Technology in Japanese Education. In: Xu, Z., Parizi, R.M., Loyola-González, O., Zhang, X. (eds) Cyber Security Intelligence and Analytics. CSIA 2021. Advances in Intelligent Systems and Computing, vol 1343. Springer, Cham. https://doi.org/10.1007/978-3-030-69999-4_29
Download citation
DOI: https://doi.org/10.1007/978-3-030-69999-4_29
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-69998-7
Online ISBN: 978-3-030-69999-4
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)