Abstract
Ray tracing techniques in today's game engines need to coexist with rasterization techniques in hybrid rendering pipelines. In the same throw, level of detail (LOD) techniques that are used to bring down the cost of rasterization need to be matched by ray traced effects to prevent rendering artifacts. This chapter revisits solutions to some problems that can arise from combining ray tracing and rasterization but also touches on methods for more generalized ray traced LOD transitions.
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Gruen, H. (2021). Ray Traced Level of Detail Cross-Fades Made Easy. In: Marrs, A., Shirley, P., Wald, I. (eds) Ray Tracing Gems II. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-7185-8_26
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DOI: https://doi.org/10.1007/978-1-4842-7185-8_26
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-7184-1
Online ISBN: 978-1-4842-7185-8
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