Abstract
This chapter provides a general overview of the topic of network games, its application in a number of areas, and recent advances, by focusing on four major types of games, namely, congestion games, resource allocation games, diffusion games, and network formation games. Several algorithmic aspects and methodologies for analyzing such games are discussed, and connections between network games and other relevant topical areas are identified.
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Notes
- 1.
Throughout this chapter, we refer to players as “he,” “she,” or “it” (“his,” “her,” or “its”) interchangeably, somewhat context dependent.
- 2.
Another example arises in the transmission of pockets in communication networks, where because of fixed bandwidth, an increase in the rate leads to increase in transmission time (i.e., delay) and thus increase in cost.
- 3.
A pure-strategy Nash equilibrium is an action profile from which no player has a unilateral incentive to change his strategy.
- 4.
Polynomial local search (PLS) is a complexity class that models the difficulty of finding a locally optimal solution to an optimization problem. A PLS-complete problem refers to a “hardest” problem in this complexity class.
- 5.
If instead of utility functions we were working with cost functions c i (⋅ ), i ∈ [n], then the definition of PoA will change to \(PoA = \frac{\max _{\boldsymbol{a}^{{\ast}}\in NE}\ c(\boldsymbol{a}^{{\ast}})} {\min _{\boldsymbol{a}\in \mathcal{A}}\ c(\boldsymbol{a})}\), where \(c: \mathcal{A}\rightarrow \mathbb{R}\) denotes the social cost function defined by \(c(\boldsymbol{a}) =\sum _{ i=1}^{n}c_{i}(\boldsymbol{a})\).
- 6.
For a finite set \(\mathcal{S}\), a set function \(f(\cdot ): 2^{\mathcal{S}}\rightarrow \mathbb{R}\) is called sub-modular if \(f(\mathcal{X}\cup \{ s\}) - f(\mathcal{X}) \geq f(\mathcal{Y}\cup \{ s\}) - f(\mathcal{Y})\) for any \(\mathcal{X} \subseteq \mathcal{Y}\subseteq \mathcal{S}\), \(s \in \mathcal{S}\).
- 7.
A dominating set of a graph is a subset of its vertices such that each edge has at least one end point in that set.
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Etesami, S.R., Başar, T. (2017). Network Games. In: Basar, T., Zaccour, G. (eds) Handbook of Dynamic Game Theory. Springer, Cham. https://doi.org/10.1007/978-3-319-27335-8_10-1
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